Packing Pests 2: Difference between revisions

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The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than its prequel.
The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than its prequel.
==Controls==
==Controls==
*A + B: Catch
===''[[Rhythm Heaven Fever]] ''===
*A: Slap
{{Controls|A=Slap|A+B=Catch}}
==Timing Notes==
==Timing Display==
*Hit: The candy will be grabbed and dropped in a box. Spiders are slapped forward to the ground, and walk back offscreen.
*'''Perfect!/Ace!''': The candy will be grabbed and dropped in a box. Spiders are slapped forward to the ground, and walk back offscreen.
*Barely: The candy is fumbled and does not make it into the box. Spiders will be only grazed, making them fall straight down. '''A barely counts as a miss.'''
*'''Early!/Late!''': The candy is fumbled and does not make it into the box. Spiders will be only grazed, making them fall straight down.
*Miss: Candy and spiders will fly past you and into the employee's workspace, making him shudder (with a more visible shudder for spiders). Slapping candy instead of grabbing it cause it to be knocked down. Grabbing spiders instead of slapping them causes the employee to grab them, then drop them and shudder.
*'''Miss...''': Candy and spiders will fly past you and into the employee's workspace, making him shudder (with a more visible shudder for spiders). Slapping candy instead of grabbing it cause it to be knocked down. Grabbing spiders instead of slapping them causes the employee to grab them, then drop them and shudder.
==Rating Notes==
==Results==
===''[[Rhythm Heaven Fever]]''===
{{Results|Console=Wii|caption=Performance Review|cp_DEF_Ng=You lost a lot of product there.<br>You seemed scared of the spiders.<br>The rhythm changes threw you off.|cp_DEF_Hi=Great candy catching!<br>You're a master spider swatter!<br>You're good at syncopating.}}
====Header====
{{Results|Console=PAL|caption=Supervisor's Comments|cp_DEF_Ng=You dropped too many sweets.<br>You seem scared of insects.<br>The rhythm changes threw you.|cp_DEF_Hi=You're good at catching sweets.<br>You mastered insect swatting.<br>You know how to syncopate.}}
*"Performance Review"
====Try Again====
*"You lost a lot of product there."
*"You seemed scared of the spiders."
*"The rhythm changes threw you off."
====OK====
*"Eh. Good enough."
====Superb====
*"Great candy catching!"
*"You're a master spider swatter!"
*"You're good at syncopating."
===''Beat the Beat Rhythm Paradise''===
====Header====
*"Supervisor's Comments"
====Try Again====
*"You dropped too many sweets."
*"You seem scared of insects."
*"The rhythm changes threw you."
====OK====
*"Good try."
====Superb====
*"You're good at catching sweets."
*"You mastered insect swatting."
*"You know how to syncopate."
==Epilogue==
==Epilogue==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
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