Built to Scale 2 (Wii): Difference between revisions

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The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is late by half a beat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is late by half a beat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
==Controls==
==Controls==
*A: Bounce Rod
{{Controls|A=Bounce rod|A+B=Shoot rod}}
*A + B: Spring Rod
==Timing Display==
==Timing Notes==
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*Hit: The rod is perfectly bounced and moves to the next. While pressing A+B, the spring hits the rod and connects the widget parts together.
*'''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring.
*Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. '''A barely counts as a miss.'''
*'''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing.
*Miss: The rod falls down and never makes contact with the widget.
== Results ==
== Rating Notes ==
{{Results|Console=Wii|caption=Efficiency Report|cp_DEF_Ng=We didn't fulfill today's order.<br>The offbeat rhythm threw assembly off.<br>The high-speed widgets were shoddy.|cp_DEF_Hi=We got through today's order quickly!<br>Assemblers took offbeat rhythm well.<br>The high-speed widgets were solid.}}
===''[[Rhythm Heaven Fever]]''===
{{Results|Console=PAL|caption=Production Report|cp_DEF_Ng=We didn't fulfill the order.<br>The offbeat rhythm put you off.<br>The fast widgets were not done right.|cp_DEF_Hi=We completed the order quickly today.<br>The offbeat rhythm didn't deter you.<br>The fast widgets were assembled well.}}
===Header===
*"Efficiency Report"
===Try Again===
*"We didn't fulfill today's order."
*"The offbeat rhythm threw assembly off."
*"The high-speed widgets were shoddy."
===OK===
*"Eh. Good enough."
===Superb===
*"We got through today's order quickly!"
*"Assemblers took offbeat rhythm well."
*"The high-speed widgets were solid."
===''Beat the Beat Rhythm Paradise''===
===Header===
*"Production Report"
===Try Again===
*"We didn't fulfill the order."
*"The offbeat rhythm put you off."
*"The fast widgets were not done right."
===OK===
*"Good try."
===Superb===
*"We completed the order quickly today."
*"The offbeat rhythm didn't deter you."
*"The fast widgets were assembled well."
==Epilogue==
==Epilogue==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
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