Mr. Upbeat: Difference between revisions

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As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player needs to make Mr. Upbeat "step" as the pendulum nears his feet, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat. Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.<br />In ''[[Rhythm Heaven Fever]]'', each step gives a point instead of one point for every 16 steps. In addition, the tempo change happens every 32 steps rather than every 16.
As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player needs to make Mr. Upbeat "step" as the pendulum nears his feet, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat. Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.<br />In ''[[Rhythm Heaven Fever]]'', each step gives a point instead of one point for every 16 steps. In addition, the tempo change happens every 32 steps rather than every 16.
==Controls==
==Controls==
* A: Step
{{Controls|A=Step}}
==Timing Notes==
==Timing Display==
*Hit: Mr. Upbeat will step over the needle, and play will continue.
*'''Perfect!/Ace!''': Mr. Upbeat will step over the needle, and play will continue.
*Barely: N/A
'''*Early!/Late!''': N/A
*Miss: Mr. Upbeat will let out a cry and fall over, as the score is tallied with him looking exhausted. '''One miss ends the game.''' He will pumps his hands up if the player got a High Score instead.
*'''Miss...''': Mr. Upbeat will let out a cry and fall over, as the score is tallied with him looking exhausted. '''One miss ends the game.''' He will pumps his hands up if the player got a High Score instead.
==Appearances==
==Appearances==
<gallery>
<gallery>
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