Tap Trial 2: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Adding categories)
No edit summary
Line 32: Line 32:
The gameplay is the same as the prequel. This time, the player must tap more consistently and faster, along with being in a different setting with remixed, sped up music playing, making the gameplay really complicated and more intense. The giraffe is absent, however, and certain moves are used less.
The gameplay is the same as the prequel. This time, the player must tap more consistently and faster, along with being in a different setting with remixed, sped up music playing, making the gameplay really complicated and more intense. The giraffe is absent, however, and certain moves are used less.
==Controls==
==Controls==
===Button Mode===
{{Controls|At=Tap}}
*A: Tap
==Timing Display==
===Simple Tap Mode===
*'''Perfect/Ace!:''' The girl taps on the beat.
*Tap: Tap
*'''Early/Late!:''' A quick "dink" sound is heard, if done during the jump steps, the girl will land correctly but the tap sound won't be heard. '''A barely counts as a miss.'''
==Timing Notes==
*'''Miss...:''' The girl taps off beat, causing the Giraffe to huff sadly. If missed on where the monkeys yelp, the girl will incorrectly land. During the sped-up part, the background will temporarily stop moving.
*Hit: The girl taps on the beat.
*Barely: A quick "dink" sound is heard. A barely counts as a hit in '''[[Rhythm Tengoku]]''', but it counts as a miss in '''[[Rhythm Heaven Megamix]]'''.
*Miss: The girl doesn't tap on the beat. When jumping, the girl will land incorrectly & make a worried sound. During the sped-up part, the background will temporarily stop moving.
==Results==
==Results==
{{Results
{{Results
content-moderator, emailconfirmed, rollback, Administrators, threadmoderator
3,143

edits

Navigation menu