Charging Chicken: Difference between revisions

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{{Controls|Aht = Charge his car|Art = Charge!}}
{{Controls|Aht = Charge his car|Art = Charge!}}
==[[Timing Display]]==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The chicken's car is fueled just enough to stop on the next plot of land.
{{Timing|Ace! = The chicken's car is fueled just enough to stop on the next plot of land.
*'''Early!/Late!''': The chicken's car is fueled either too little, causing the car to fall just short of the plot of land, or too much and overshoot it. Either way, one life is deducted from the counter.
|Early!/Late! = The chicken's car is fueled either too little, causing the car to fall just short of the plot of land, or too much and overshoot it. Either way, one life is deducted from the counter.
*'''Miss...''': If fueled way too little, the pump pulls out, and the cars stays in place. If fueled way too much, the car explodes, leaving the chicken roasted. Either way, the player is prompted to try again without deducting a life.
|Miss... = If fueled way too little, the pump pulls out, and the cars stays in place. If fueled way too much, the car explodes, leaving the chicken roasted. Either way, the player is prompted to try again without deducting a life.}}


== Difficulty ==
== Difficulty ==
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