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m (For now only edited to use the new Controls and Timing templates. Will hopefully get a new infobox soon enough.) |
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[[File:Karate_Joe_2_(GBA).png|thumb|240px]] | [[File:Karate_Joe_2_(GBA).png|thumb|240px]] | ||
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | ||
==Controls== | |||
{{Controls|A = Punch}} | {{Controls|A = Punch}} | ||
==[[Timing Display]]== | |||
{{Timing|Ace! = Karate Joe punches the object off-screen. The Flow Gauge goes up by one. If the player punches a rock or bomb when the Flow Guage is too low, he will hurt his fist, counting as a miss instead.|Early!/Late! = Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The Flow Guage goes down by one.|Miss... = Karate Joe gasps as the object flies past him. The Flow Guage is emptied completely.}} | {{Timing|Ace! = Karate Joe punches the object off-screen. The Flow Gauge goes up by one. If the player punches a rock or bomb when the Flow Guage is too low, he will hurt his fist, counting as a miss instead.|Early!/Late! = Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The Flow Guage goes down by one.|Miss... = Karate Joe gasps as the object flies past him. The Flow Guage is emptied completely.}} | ||
==Results== | ==Results== |