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== Trivia == | == Trivia == | ||
* [[Built to Scale (Wii)|Built to Scale]]'s perfect reward [[ | * [[Built to Scale (Wii)|Built to Scale]]'s perfect reward [[Reading Material (Rhythm Heaven Fever#Assembly Slogans|Assembly Slogans]] gives you more codewords to enter to solve the puzzle. These codewords tell you which game the actual codeword is in. Each codeword references the respective game it's in. | ||
**In Kung-Fu Ball, you '''SPIKE''' the ball. | **In Kung-Fu Ball, you '''SPIKE''' the ball. | ||
**In Wake-Up Caller, the bird's '''CLOCKWORK''' alarm is what allows them to wake up. | **In Wake-Up Caller, the bird's '''CLOCKWORK''' alarm is what allows them to wake up. | ||
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**In Munchy Monk, you '''FEED''' the Chorus Kid. | **In Munchy Monk, you '''FEED''' the Chorus Kid. | ||
* There are sound effects that play if the player holds a letter button. While holding, the player can change how it plays. Left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch. | * There are sound effects that play if the player holds a letter button. While holding, the player can change how it plays. Left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch. | ||
** The ABC button plays the screwing sound from [[Screwbot Factory]]. Upon release, it will stop screwing and "Let's go!" or "Oh yeah!" will play, alternating between the two. The finishing quotes sound different from the [[ | ** The ABC button plays the screwing sound from [[Screwbot Factory]]. Upon release, it will stop screwing and "Let's go!" or "Oh yeah!" will play, alternating between the two. The finishing quotes sound different from the [[Robots (Screwbot Factory)|normal robots]]. | ||
** The DEF button plays the [[Executives|Executive]] spinning sounds from [[Board Meeting]]. Upon release, they will stop together like in Plan B. | ** The DEF button plays the [[The Executives|Executive]] spinning sounds from [[Board Meeting]]. Upon release, they will stop together like in Plan B. | ||
** The GHI button plays the "Oookii!" from the pink monkey from [[Monkey Watch]] on a loop. Upon release, it will finish the cue sound. | ** The GHI button plays the "Oookii!" from the pink monkey from [[Monkey Watch]] on a loop. Upon release, it will finish the cue sound. | ||
** The JKL button plays the first two "Go"s from the announcer from [[Figure Fighter 2|Figure Fighter]] on a loop. Upon release, he will say the final "Go". | ** The JKL button plays the first two "Go"s from the announcer from [[Figure Fighter 2|Figure Fighter]] on a loop. Upon release, he will say the final "Go". | ||
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** The TUV button plays the [[Pausegill]] or [[Threefish]] sounds from [[Catch of the Day]], alternating between the two. Upon release, the fish will finish its cue sound. | ** The TUV button plays the [[Pausegill]] or [[Threefish]] sounds from [[Catch of the Day]], alternating between the two. Upon release, the fish will finish its cue sound. | ||
** The WXYZ button button plays the squawks of the [[Huebirds of Happiness|Huebird]] from [[Flock Step]]. Upon release, the Huebird will finish squawking. | ** The WXYZ button button plays the squawks of the [[Huebirds of Happiness|Huebird]] from [[Flock Step]]. Upon release, the Huebird will finish squawking. | ||
==In Other Languages== | ==In Other Languages== | ||
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