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{{Game-Nav | {{Game-Nav | ||
|Minigame_infobox/Data = N/A | |Minigame_infobox/Data = N/A | ||
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|Number = 1 (Both) | |Number = 1 (Both) | ||
|HiScore = 5 (Tengoku)<br>0 (Fever)}} | |HiScore = 5 (Tengoku)<br>0 (Fever)}} | ||
{{Nihongo|'''Mr. Upbeat'''|ウラおとこ|Ura Otoko}}, also written as '''Mr Upbeat''' in ''[[Beat the Beat: Rhythm Paradise]]'', is an [[Endless Game]] featured in both ''[[Rhythm Tengoku]]'', unlocked by obtaining 1 [[Medal]], and non-Japanese versions of ''[[Rhythm Heaven Fever]]'', unlocked with 3 [[Medals]]. The player controls a mysterious little guy named [[Mr. Upbeat (character)|Mr. Upbeat]], who must step over a metronome needle to the offbeat of a song. | |||
{{Nihongo|'''Mr. Upbeat'''|ウラおとこ|Ura Otoko}} is an [[Endless Game]] featured in both ''[[Rhythm Tengoku]]'', unlocked by obtaining 1 [[Medal]], and non-Japanese versions of ''[[Rhythm Heaven Fever]]'', unlocked with 3 [[Medals]]. The player controls a mysterious little guy named [[Mr. Upbeat (character)|Mr. Upbeat]], who must step over a metronome needle to the offbeat of a song. | |||
==Gameplay== | ==Gameplay== | ||
As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player needs to make Mr. Upbeat "step" as the pendulum nears his feet, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat. Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.<br />In ''[[Rhythm Heaven Fever]]'', each step gives a point instead of one point for every 16 steps. In addition, the tempo change happens every 32 steps rather than every 16. | As the game starts, a voice will count off a rhythm for eight beats. After this, a pendulum will begin to swing at the player. To dodge the pendulum, the player needs to make Mr. Upbeat "step" as the pendulum nears his feet, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head will flash on each correct beat. Every 16 successful steps, the pendulum will temporarily stop. During this time, the player will receive one point, and a new tempo will be counted.<br />In ''[[Rhythm Heaven Fever]]'', each step gives a point instead of one point for every 16 steps. In addition, the tempo change happens every 32 steps rather than every 16. | ||
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*Miss: Mr. Upbeat will let out a cry and fall over, as the score is tallied with him looking exhausted. '''One miss ends the game.''' He will pumps his hands up if the player got a High Score instead. | *Miss: Mr. Upbeat will let out a cry and fall over, as the score is tallied with him looking exhausted. '''One miss ends the game.''' He will pumps his hands up if the player got a High Score instead. | ||
==Quotes== | ==Quotes== | ||
Every time the tempo changes, a quote from Mr. Upbeat will be provided. These start out as encouraging messages and gradually become praise, desperate pleas to stop, insights about Mr. Upbeat's life, and finally exhaustion.<br>The following is a list of Mr. Upbeat's quotes in the American English version of ''Rhythm Heaven Fever'': | Every time the tempo changes, a quote from Mr. Upbeat will be provided. These start out as encouraging messages and gradually become praise, desperate pleas to stop, insights about Mr. Upbeat's life, and finally exhaustion.<br />The following is a list of Mr. Upbeat's quotes in the American English version of ''Rhythm Heaven Fever'': | ||
*''"That's the way!"'' | *''"That's the way!"'' | ||
*''"All right!"'' | *''"All right!"'' | ||
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==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
Mr. Upbeat GBA.PNG| | Mr. Upbeat GBA.PNG|Ura Otoko | ||
Mr. Upbeat Wii.png|Mr. Upbeat<br>[[Endless Remix]] | Mr. Upbeat Wii.png|Mr. Upbeat<br>[[Endless Remix]] | ||
</gallery> | </gallery> | ||
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**The game also takes [[Manzai]]'s place in [[Endless Remix]]. | **The game also takes [[Manzai]]'s place in [[Endless Remix]]. | ||
*If the word '''POSITIVE''' is put into [[Police Call]], the player will be pointed to there being a hidden word in this game (the word is '''MATCH''' which can be seen after getting 130 or more points). The codeword can be put into [[Police Call]] for an easter egg. | *If the word '''POSITIVE''' is put into [[Police Call]], the player will be pointed to there being a hidden word in this game (the word is '''MATCH''' which can be seen after getting 130 or more points). The codeword can be put into [[Police Call]] for an easter egg. | ||
*The UK English spelling of '''Mr Upbeat''' in ''[[Beat the Beat: Rhythm Paradise]]'' makes this game and the [[Remix#Rhythm Heaven Fever|Remix]]es the only games whose names differ across the two English versions. | |||
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press the A button as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Sokutei]]. It was reworked into Mr. Upbeat in the final game. | *An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press the A button as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Sokutei]]. It was reworked into Mr. Upbeat in the final game. | ||
==In Other Languages== | ==In Other Languages== | ||
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|rokr = Miseuteo Eosbag | |rokr = Miseuteo Eosbag | ||
|mnkr = Mr. Offbeat}} | |mnkr = Mr. Offbeat}} | ||
==References== | ==References== | ||
<references /> | <references /> |
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