Karateka 2: Difference between revisions

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|titleEN = Karateka 2
|titleEN = Karateka 2
|explainEN = Punch flying objects<br>with the A button!<br>But, the speed is <br>all screwed up.}}
|explainEN = Punch flying objects<br>with the A button!<br>But, the speed is <br>all screwed up.}}
{{GameExplainArcade
|title = カラテ家2
|explain = とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
|titleEN = Karateka 2
|explainEN = Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
{{Game-Nav
{{Game-Nav
|Minigame_infobox/Data = Remix 6 (GBA)
|Minigame_infobox/Data = Remix 6 (GBA)
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|BPM = Varies
|BPM = Varies
|Reward = Samurai Drum}}
|Reward = Samurai Drum}}
{{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and a sequel to [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track.
{{Nihongo|'''Karateka 2'''|カラテ家 2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and is the arrange variant of [[Karate Man Returns!|Karateka]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw the player off track.
==Gameplay==
==Gameplay==
[[File:Karate_Joe_2_(GBA).png|thumb|240px]]
[[File:Karate_Joe_2_(GBA).png|thumb|240px]]
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up.
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up.
Note that if you do not hit everything, you will not get a superb rating.
==Controls==
==Controls==
*A: Punch
*A: Punch
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*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
==Results==
==Results==
{{Results|Console = GBA|caption = 師匠のおことば ''(Words of the Master)''|cp_DEF_Ng = きほんが できてませんね。''(You don't get the basics.)''<br>速いのに ついていけてないな。''(You couldn't keep up with the fast parts.)''<br>スローで 乱れてるね。''(The slow parts were chaotic.)''<br>あそこは おさえてほしかった...''(I was hoping you'd handle that one part...)''|cp_DEF_Hi = 速いのは バッチシだね!''(You kept up with the fast parts!)''<br>スローのとき おちついている!''(You were calm on the slow parts!)''<br>超スローでも どうじてない!''(You even handled the super slow part!)''}}
{{Results
|Console = GBA
|caption = 師匠のおことば ''(Words of the Master)''
|cp_DEF_Ng = きほんが できてませんね。''(You don't get the basics.)''<br>速いのに ついていけてないな。''(You couldn't keep up with the fast parts.)''<br>スローで 乱れてるね。''(The slow parts were chaotic.)''<br>あそこは おさえてほしかった...''(I was hoping you'd handle that one part...)''
|cp_DEF_Hi = 速いのは バッチシだね!''(You kept up with the fast parts!)''<br>スローのとき おちついている!''(You were calm on the slow parts!)''<br>超スローでも どうじてない!''(You even handled the super slow part!)''}}
==Epilogue==
==Epilogue==
<gallery>
<gallery>
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|jname = カラテ家 2 2P
|jname = カラテ家 2 2P
|rname = Karateta 2 2P}}
|rname = Karateta 2 2P}}
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players.
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow gauge remains off screen for both players.
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
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