Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,024
edits
Dorkfishie (talk | contribs) |
mNo edit summary |
||
Line 8: | Line 8: | ||
|gender = Male | |gender = Male | ||
|appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}} | |appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}} | ||
{{Nihongo|'''Karate Joe'''|カラテ家|Karateka}} is the first character to appear in the [[Rhythm Heaven Series]] in a [[Rhythm Games|Rhythm Game]], and one of the only characters to appear in every game since [[Rhythm Tengoku]]. He is successing his [[father]] in karate. | {{Nihongo|'''Karate Joe'''|カラテ家|Karateka}} is the first character to appear in the [[Rhythm Heaven Series]] in a [[Rhythm Games|Rhythm Game]], and one of the only characters to appear in every game since [[Rhythm Tengoku]]. He is successing his [[father]] in karate. | ||
==Characteristics== | ==Characteristics== | ||
Line 20: | Line 21: | ||
In ''[[Rhythm Tengoku]]'', he appears in the first [[Rhythm Game]]. It involves the Flow Gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karate Man 2 (GBA)|Karate Man 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow Gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. In [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']], the Flow Gauge mechanic was completely removed, the "Hit 2!", the light bulbs and bomb were replaced with other objects to conform to how the future games work. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearences, in addition to [[Karate Man Tempo Up!|Karate Man]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match. | In ''[[Rhythm Tengoku]]'', he appears in the first [[Rhythm Game]]. It involves the Flow Gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karate Man 2 (GBA)|Karate Man 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow Gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. In [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']], the Flow Gauge mechanic was completely removed, the "Hit 2!", the light bulbs and bomb were replaced with other objects to conform to how the future games work. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearences, in addition to [[Karate Man Tempo Up!|Karate Man]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match. | ||
Karate Joe reappears in [[Rhythm Heaven|''Rhythm Heaven'']], in the last [[Rhythm Game]] before the [[Airboarder|Credits]]. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush. In [[Karate Man 2 (DS)|Karate Man 2]], he takes on another day of hard training. This time he's very pleased with himself, though he tries to hide it. He makes the weird face again when kicking away bombs. In the Epilogues, one of [[The Dazzles (characters)|The Dazzles ]] | Karate Joe reappears in [[Rhythm Heaven|''Rhythm Heaven'']], in the last [[Rhythm Game]] before the [[Airboarder|Credits]]. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush. In [[Karate Man 2 (DS)|Karate Man 2]], he takes on another day of hard training. This time he's very pleased with himself, though he tries to hide it. He makes the weird face again when kicking away bombs. In the Epilogues, one of [[The Dazzles (characters)|The Dazzles is]] shown to admire him, calling him "hot stuff" and offering him a towel. In [[Battle of the Bands]], he can be seen in the audience, watching the [[Rockers (Characters)|Rockers]] perform on stage. | ||
In ''[[Rhythm Heaven Fever]]'', he is once again in the last [[Rhythm Game]] before the [[Night Walk (Wii)|Credits]]. In [[Remix 7 (Wii)|Remix 7]], he wears black shades while punching stuff in space. At one point he lies down and watches TV, which coincidentally shows [[Karate Man Returns!|Karate Man]] from ''[[Rhythm Tengoku]] ''itself. In [[Remix 9 (Wii)|Remix 9]] he is acompanied by a [[cat]]. In [[Karate Man 2 (Wii)|Karate Man 2]], he reaches "the height of mastery" in karate, after which he is seemingly able to control fire as seen in the Superb Epilogue. In the [[Two | In ''[[Rhythm Heaven Fever]]'', he is once again in the last [[Rhythm Game]] before the [[Night Walk (Wii)|Credits]]. In [[Remix 7 (Wii)|Remix 7]], he wears black shades while punching stuff in space. At one point he lies down and watches TV, which coincidentally shows [[Karate Man Returns!|Karate Man]] from ''[[Rhythm Tengoku]] ''itself. In [[Remix 9 (Wii)|Remix 9]] he is acompanied by a [[cat]]. In [[Karate Man 2 (Wii)|Karate Man 2]], he reaches "the height of mastery" in karate, after which he is seemingly able to control fire as seen in the Superb Epilogue. In the [[Karate Man Combos!#Two Player|Two Player]] version, he wears a headband, and is accompanied by another Karate Joe in purple clothes. | ||
In ''[[Rhythm Heaven Megamix]]'', he appears in [[Honeybee Remix]], where he wears a bee hat and a stinger. In the middle of the remix, several bees fly past him. At the end, the hat and stinger fly away, and he starts thinking about pancakes. He also watches in awe at his [[Father]]'s mastery in [[Karate Man Senior]]. He gives commentary on his Father's performance, the same way the Master does on Joe's training. | In ''[[Rhythm Heaven Megamix]]'', he appears in [[Honeybee Remix]], where he wears a bee hat and a stinger. In the middle of the remix, several bees fly past him. At the end, the hat and stinger fly away, and he starts thinking about pancakes. He also watches in awe at his [[Father]]'s mastery in [[Karate Man Senior]]. He gives commentary on his Father's performance, the same way the Master does on Joe's training. | ||
Line 32: | Line 33: | ||
* [[File:1st_Remix_icon.png|24px]] [[Remix 1 (GBA)|Remix 1]] | * [[File:1st_Remix_icon.png|24px]] [[Remix 1 (GBA)|Remix 1]] | ||
* [[File:6th Remix icon.png|24px]] [[Remix 6 (GBA)|Remix 6]] | * [[File:6th Remix icon.png|24px]] [[Remix 6 (GBA)|Remix 6]] | ||
* [[File:Karate Man 2 icon.png|20px]] [[ | * [[File:Karate Man 2 icon.png|20px]] [[Karateka 2]] | ||
* [[File:7th Remix icon.png|24px]] [[Remix 7 (GBA)|Remix 7]] | * [[File:7th Remix icon.png|24px]] [[Remix 7 (GBA)|Remix 7]] | ||
* [[File:8th Remix icon.png|24px]] [[Remix 8 (GBA)|Remix 8]] | * [[File:8th Remix icon.png|24px]] [[Remix 8 (GBA)|Remix 8]] | ||
* [[File:Karate Man Tempo icon.png|20px]] [[ | * [[File:Karate Man Tempo icon.png|20px]] [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]] | ||
* [[File:1st Remix Tempo icon.png|24px]] [[Extra Remix]] [[File:TempoUpExtra6.png|72px]] | * [[File:1st Remix Tempo icon.png|24px]] [[Extra Remix]] [[File:TempoUpExtra6.png|72px]] | ||
* [[File:Karate Man Kick icon.png|24px]] [[Karate Man Kicks!]] | * [[File:Karate Man Kick icon.png|24px]] [[Karate Man Kicks!]] | ||
Line 94: | Line 95: | ||
**He appeared in the last game before the credits in [[Rhythm Heaven|''Rhythm Heaven'']] and [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], as well as the last game before [[Remix 10 (Wii)|Remix 10]] in the latter. | **He appeared in the last game before the credits in [[Rhythm Heaven|''Rhythm Heaven'']] and [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], as well as the last game before [[Remix 10 (Wii)|Remix 10]] in the latter. | ||
**His game appears as the first of Earth World in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']], the first after the Lush Tower credits and his [[Father]]'s game is the last one before [[Final Remix]]. Incidentally, his games are also the last of the DS and Wii selections in the [[Shop]]. | **His game appears as the first of Earth World in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']], the first after the Lush Tower credits and his [[Father]]'s game is the last one before [[Final Remix]]. Incidentally, his games are also the last of the DS and Wii selections in the [[Shop]]. | ||
*Some details in the [[Rhythm Item | *Some details in the [[Rhythm Item]]s are ommited in some regions, like the detail about Karate Joe still living in his basement is ommited in the original Japanese and Korean versions, while the French version adds the detail that he is 55 years old and still living in the basement. Other details include Karate Joe mentioning his mother, who was out one day and so his father tried cooking, and that Karate Joe tried to steal the alchahol stored in the barrels, but was caught by his Father and told he can drink it only when he becomes stronger than him.<ref>"こないだ、こっそり父さんのお酒を飲もうとしたところ、父さんに見つかってしまった。「お前には早い。もしもオレより、強くなる時が来たら、ウマイ酒を飲ませてやる」だって。けっきょく、父さんとお酒を飲んだことは、まだない。" "(The other day, I secretly tried drinking my father's alcohol, but he found out. "You're not ready for it," he said, "but if you ever get stronger than me, I'll give you a drink." I'v never had a drink with my dad before, actually.)" ~ Rhythm Item description for [[Karate Man Combos!]], ''Rhythm Tengoku: The Best Plus''</ref> | ||
*The location of Karate Joe's training in not clear. Usually it is depicted as a featureless monochrome void during gameplay, while certain epilogues show specific locations, such as: | *The location of Karate Joe's training in not clear. Usually it is depicted as a featureless monochrome void during gameplay, while certain epilogues show specific locations, such as: | ||
**A cliff overlooking the sea and a dojo ([[Karate Man Returns!|Karate Man]], [[Karate Man 2 (GBA)|Karate Man 2]]) | **A cliff overlooking the sea and a dojo ([[Karate Man Returns!|Karate Man]], [[Karate Man 2 (GBA)|Karate Man 2]]) | ||
Line 125: | Line 126: | ||
|rokr = Gyeogtuga | |rokr = Gyeogtuga | ||
|mnkr = The Fighter}} | |mnkr = The Fighter}} | ||
==References== | ==References== | ||
<references /> | <references /> |
edits