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*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.''' | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.''' | ||
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | ||
== | ==Results== | ||
== | {{Results|Console = GBA|caption = 師匠のおことば ''(Words of the Master)''|cp_DEF_Ng = きほんが できてませんね。''(You don't get the basics.)''<br>速いのに ついていけてないな。''(You couldn't keep up with the fast parts.)''<br>スローで 乱れてるね。''(The slow parts were chaotic.)''<br>あそこは おさえてほしかった...''(I was hoping you'd handle that one part...)''|cp_DEF_Hi = 速いのは バッチシだね!''(You kept up with the fast parts!)''<br>スローのとき おちついている!''(You were calm on the slow parts!)''<br>超スローでも どうじてない!''(You even handled the super slow part!)''}} | ||
==Epilogue== | ==Epilogue== | ||
<gallery> | <gallery> | ||
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Karate Joe 2 (GBA).png|Karateka 2 | Karate Joe 2 (GBA).png|Karateka 2 | ||
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]] | Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]] | ||
Karate Man Tempo Up gameplay.png|[[Karate Man Returns!# | Karate Man Tempo Up gameplay.png|[[Karate Man Returns!#Karateka|Karateka]] [[File:TempoUpExtra1.png|72px]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px]] | ||
Karate Man Story gameplay.png|[[Karate Man]] | Karate Man Story gameplay.png|[[Karate Man]] | ||
Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | ||
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|jname = カラテ家 2 2P | |jname = カラテ家 2 2P | ||
|rname = Karateta 2 2P}} | |rname = Karateta 2 2P}} | ||
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen. | Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen. | ||
<gallery>Karate Man 2 Arcade2-P.PNG</gallery> | <gallery>Karate Man 2 Arcade2-P.PNG</gallery> | ||
==Trivia== | ==Trivia== | ||
*The last | *The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster. | ||
==In Other languages== | ==In Other languages== | ||
{{Lang | {{Lang |
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