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Gameplay is about the same as the non-endless version, but differences appear: | Gameplay is about the same as the non-endless version, but differences appear: | ||
*The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | *The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | ||
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it | *Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] before ultimately looping to random waves. | ||
*The player receives points for each hit, which rise as consecutive enemies are defeated. | *The player receives points for each hit, which rise as consecutive enemies are defeated. | ||
*Defeating every enemy in a wave will award the player a perfect bonus. | *Defeating every enemy in a wave will award the player a perfect bonus. |
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