Rhythm Heaven: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
Line 11: Line 11:
|games = 50 (plus credits; [[Battle of the Bands]])
|games = 50 (plus credits; [[Battle of the Bands]])
|previous = ''[[Rhythm Tengoku]]''
|previous = ''[[Rhythm Tengoku]]''
|next = ''[[Rhythm Heaven Fever]]''
|next = ''[[Rhythm Heaven Fever]]''}}
}}
{{Nihongo|'''''Rhythm Heaven'''''|リズム天国ゴールド|'''''Rhythm Tengoku Gold'''''|lit. Rhythm Heaven Gold}}, known as '''''Rhythm Paradise''''' in Europe and '''''Rhythm World''''' (리듬 세상) in Korea, is the second game in the [[Rhythm Heaven Series]], released for the [[Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.
{{Nihongo|'''''Rhythm Heaven'''''|リズム天国ゴールド|'''''Rhythm Tengoku Gold'''''|lit. Rhythm Heaven Gold}}, known as '''''Rhythm Paradise''''' in Europe and '''''Rhythm World''''' (리듬 세상) in Korea, is the second game in the [[Rhythm Heaven (franchise)|''Rhythm Heaven'' series]], released for the [[Nintendo DS]] on July 31, 2008 in Japan, April 5, 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.


It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
It was developed by Nintendo SPD1 and most of the music was composed by Japanese producer/singer [[Tsunku]]. It was the first game in the series to be released outside of Japan.
==Gameplay==
==Gameplay==
The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.
The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.
==Development==
==Development==
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.
''Rhythm Heaven'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.
Line 25: Line 23:
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''Rhythm Heaven''.<ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>


Not unlike many other games, there are various [[Rhythm Heaven/Regional Differences|differences]] across regions.
==Controls==
==Controls==
The controls for ''Rhythm Heaven'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
The controls for ''Rhythm Heaven'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
==List of Rhythm Games==
==List of Rhythm Games==
{| width="100%" border="1" style="border-collapse:collapse"
{| width="100%" border="1" style="border-collapse:collapse"
Line 161: Line 159:
* This is the only ''Rhythm Heaven'' game to ''not'' have the following:
* This is the only ''Rhythm Heaven'' game to ''not'' have the following:
** A [[Rhythm Test]]. Instead, a flicking practice is used.
** A [[Rhythm Test]]. Instead, a flicking practice is used.
** A [[Remix]] with lyrics. While [[Remix 2 (DS)]] has vocals, they do not count as lyrics.
** A [[Remix]] with lyrics. While [[Remix 2 (DS)|Remix 2]] has vocals, they do not count as lyrics.
** A main game that features [[The Wandering Samurai]] as the main character—he was in an Endless Game instead.
** A [[Rhythm Game]] that features [[The Wandering Samurai]] as the main character—he was in an [[Endless Game]] instead.
** A variation of [[Night Walk]], [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]].
** A variation of [[Night Walk]], [[The Clappy Trio]], [[Sneaky Spirits]], [[Power Calligraphy]], and/or [[Tap Trial]].
** [[Two-Player Games]]; albeit Rhythm Tengoku's original GBA version doesn't have that either.
** [[Two-Player Games]]; albeit Rhythm Tengoku's original GBA version doesn't have that either.
* This is the first ''Rhythm Heaven'' game to use Rhythm Games with 3D models—them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]], the two game's sequels, and [[Airboarder]].
* This is the first ''Rhythm Heaven'' game to use Rhythm Games with 3D models—them being [[Built to Scale (DS)|Built to Scale]], [[Rhythm Rally 2|Rhythm Rally]] and [[Airboarder]].
* This is the only game that has games where barelys counts as hits (See: [[Shoot-'em-up 2|Shoot-Em'-Up 2]] , [[Frog Hop]], [[Lockstep]] , [[Jumpin' Jazz]] , [[Lockstep 2]] , and [[Shoot-'Em-Up 2 (DS)]])
* This is the only game that has games where barelys counts as hits (See: [[Shoot-'em-up 2|Shoot-Em'-Up 2]] , [[Frog Hop]], [[Lockstep]] , [[Jumpin' Jazz]] , [[Lockstep 2]] , and [[Shoot-'Em-Up 2 (DS)]])
*For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the North American commercials.
*For promotional purposes, pop singer [[wikipedia:Beyoncé|Beyoncé]] appeared in the North American commercials.
Line 171: Line 169:
*This is the game with the most Rhythm Toys, with seven; and the most non-multiplayer Endless Games, with six.
*This is the game with the most Rhythm Toys, with seven; and the most non-multiplayer Endless Games, with six.
*Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, the [[Barista]], three [[Note]]s, the [[Dog Ninja (Character)|Dog Ninja]] or the [[Student]] from [[DJ School]].
*Before accessing to the save files, a circle with a picture must be flicked out of the top of the screen. The picture can be: two flowers, the [[Barista]], three [[Note]]s, the [[Dog Ninja (Character)|Dog Ninja]] or the [[Student]] from [[DJ School]].
==References==
==References==
<references />
<references />
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,170

edits

Navigation menu