Screwbot Factory: Difference between revisions

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==Timing Notes==
==Timing Notes==
*Hit: Grabbing a Screwbots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot to raise its arms and for a heart to light up on its body; this happens regardless whether the Screwbot was grabbed in time or barely. It will also shout "Oh yeah!" for grey Screwbots, or "Let's go!" for white Screwbots.
*Hit: Grabbing a Screwbots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot to raise its arms and for a heart to light up on its body; this happens regardless whether the Screwbot was grabbed in time or barely. It will also shout "Oh yeah!" ('''Japanese''': ヤッタ! ''yatta!'') for grey Screwbots, or "Let's go!" ('''Japanese''': ヨッシャ! ''yossha!'') for white Screwbots.
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the Screwbot towards the claw before it starts screwing. Releasing the claw a bit too early makes the Screwbot's head stick a sideways position, with the Screwbot frowning. Screwing it on a bit too much causes the Screwbot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance. '''A barely counts as a miss.'''
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the Screwbot towards the claw before it starts screwing. Releasing the claw a bit too early makes the Screwbot's head stick a sideways position, with the Screwbot frowning. Screwing it on a bit too much causes the Screwbot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance. '''A barely counts as a miss.'''
*Miss: Missing the Screwbot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late when you start screwing causes it to fall over backward. Barely screwing on the Screwbot's head causes it to fall over sideways. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken Screwbot down the conveyor belt as it falls over. In Fever, releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
*Miss: Missing the Screwbot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late when you start screwing causes it to fall over backward. Barely screwing on the Screwbot's head causes it to fall over sideways. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken Screwbot down the conveyor belt as it falls over. In Fever, releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
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