Karate Joe: Difference between revisions

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As a child, Karate Joe dreamed of being a soccer player, but his father wouldn't allow it, instead forcing him to master karate before leaving the house. Karate Joe still lives in the basement. At some point in his training, he started practicing a kicking move involving a bomb within a barrel (supposedly the bombs are used to help face his fears). Later, when he was nearing the height of his mastery, he began training a combo move involving punching a mess of pots and uppercutting a barrel.
As a child, Karate Joe dreamed of being a soccer player, but his father wouldn't allow it, instead forcing him to master karate before leaving the house. Karate Joe still lives in the basement. At some point in his training, he started practicing a kicking move involving a bomb within a barrel (supposedly the bombs are used to help face his fears). Later, when he was nearing the height of his mastery, he began training a combo move involving punching a mess of pots and uppercutting a barrel.
==''Rhythm Tengoku''==
==''Rhythm Tengoku''==
Karate Joe first appeared in ''[[Rhythm Tengoku]]'' in the first rhythm game, [[Karate Man Returns!|Karate Man]]. Here he must punch the incoming objects in rhythm. Notably, this game involves the Flow Meter, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. in [[Remix 8 (GBA)|Remix 8]], this meter disappears, and Karate Joe is enveloped in shadow. He can now punch rocks without needing to fill the meter. At the end, he returns to normal, making a peculiar face.
Karate Joe first appeared in ''[[Rhythm Tengoku]]'' in the first rhythm game, [[Karate Man Returns!|Karate Man]]. Here he must punch the incoming objects in rhythm. This game involves the Flow Meter, also known as the Flow Gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. in [[Remix 8 (GBA)|Remix 8]], this meter disappears, and Karate Joe is enveloped in shadow. He can now punch rocks without needing to fill the meter. At the end, he returns to normal, making a "weird" face.
==''Rhythm Tengoku (Arcade)''==
==''Rhythm Tengoku (Arcade)''==
Karate Joe reappears in the arcade version of the game, with the same appearences, in addition to [[Karate Man Tempo Up!]], which is a modified version of the original minigame. Here, he is wearing boxing gloves and shorts, and is training for a boxing match.
Karate Joe reappears in the arcade version of the game, with the same appearences, in addition to [[Karate Man Tempo Up!]], which is a modified version of the original minigame. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.
==''Rhythm Heaven''==
==''Rhythm Heaven''==
Karate Joe appears in many games in ''[[Rhythm Heaven]]'', first appearing in [[Karate Man Kicks!|Karate Man]], notably being the last Rhythm Game before the credits. The Flow Meter is now gone, and Karate Joe's training includes punching barrels and kicking the bomb within. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush.
Karate Joe appears in many games in ''[[Rhythm Heaven]]'', first appearing in [[Karate Man Kicks!|Karate Man]], notably being the last Rhythm Game before the credits. The Flow Meter is now gone, and Karate Joe's training includes punching barrels and kicking the bomb within. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush.

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