Built to Scale 2 (Wii): Difference between revisions

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The background is now teal instead of green. [[File:Built_to_Scale_2_Wii_gameplay.png|thumb|220px]]
The background is now teal instead of green. [[File:Built_to_Scale_2_Wii_gameplay.png|thumb|220px]]


The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is now on the offbeat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is late by half a beat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
==Controls==
==Controls==
*A: Bounce Rod
*A: Bounce Rod

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