Remix 10 (Wii): Difference between revisions

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Undo revision 45582 by DanMat6288 (talk) That's just common sense...
m (Undo revision 45582 by DanMat6288 (talk) That's just common sense...)
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* This remix is the only remix where [[Night Walk (Wii)|Night Walk]] and [[Rhythm Test]] are in, and it makes the first time any tutorial is added in a Remix.
* This remix is the only remix where [[Night Walk (Wii)|Night Walk]] and [[Rhythm Test]] are in, and it makes the first time any tutorial is added in a Remix.
*This is the first time the final remix of a game has included a [[Tutorial Games|tutorial game]] (Rhythm Test). The second time would be the Drumming Practice in the [[Final Remix]] of [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']].
*This is the first time the final remix of a game has included a [[Tutorial Games|tutorial game]] (Rhythm Test). The second time would be the Drumming Practice in the [[Final Remix]] of [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']].
*Most of the games are sped up from their original tempos for the Remix. The exceptions are [[Built to Scale (Wii)|Built to Scale]], which retains its tempo, and [[Air Rally 2|Air Rally]] and [[Karate Man Combos!|Karate Man]], which are slowed down.
*Parodies of this Remix have appeared all over the Internet, particularly YouTube and NicoNico.
*Parodies of this Remix have appeared all over the Internet, particularly YouTube and NicoNico.
*During the final round of Packing Pests, there are two "false endings" created in an effort to trick the player. The first time, it stops the music and doesn't throw anything more at you for a few seconds, then picks back up. After the next set of objects, the employees back up as the music stops and the screen fades to black... only to pick up again for one final round of objects and the final cut to black. The very last object is a bouquet of flowers not found anywhere else in the game.
*During the final round of Packing Pests, there are two "false endings" created in an effort to trick the player. The first time, it stops the music and doesn't throw anything more at you for a few seconds, then picks back up. After the next set of objects, the employees back up as the music stops and the screen fades to black... only to pick up again for one final round of objects and the final cut to black. The very last object is a bouquet of flowers not found anywhere else in the game.
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