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'''Tutorial Games''' are the intro games in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'', ''[[Rhythm Heaven Fever]]'', and ''[[Rhythm Heaven Megamix]]''. These | '''Tutorial Games''' are the intro games in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'', ''[[Rhythm Heaven Fever]]'', and ''[[Rhythm Heaven Megamix]]''. These are to show the player how to play the game. | ||
==''Rhythm Tengoku:'' Rhythm Test== | ==''Rhythm Tengoku:'' Rhythm Test== | ||
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. | [[File:Rhythm_Test_Tengoku.png|thumb]] | ||
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. Press A to the beat; press it after a countdown from 7; and tap to the beat again, but with a rhythm. The machine will print a piece paper showing how well you did on keeping the beat. After doing the test, you are given a score, talked to again, and taken to the mode selection screen. This test would re-appear in Rhythm Heaven Fever, but without the last step. Unlike others, instead of going to the [[Café]], you can take the test again by selecting the "Rhythm Test" option below the games option in the menu. | |||
===Appearances=== | ===Appearances=== | ||
*[[File:Rhythmtestgba.png|30px]] Rhythm Test | *[[File:Rhythmtestgba.png|30px]] Rhythm Test | ||
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==''Rhythm Heaven Fever:'' Rhythm Test== | ==''Rhythm Heaven Fever:'' Rhythm Test== | ||
The rhythm test in this game is played | The rhythm test in this game is played when a new save file is created. Clearing it unlocks the base rhythm game menu; though only the first rhythm game, [[Hole in One]], will be available. | ||
When the game starts, you meet [[ | When the game starts, you meet [[Cam]], [[Marshal]], and [[Miss Ribbon]] standing in front of a curtain. The characters will explain to you about the game, then present the first rhythm test. The first test requires you to press the "A" button to a steady beat the game provides on a screen. | ||
[[File:Fever_Tutorial.png|thumb]] | [[File:Fever_Tutorial.png|thumb]] | ||
Doing it successfully makes Cam's eyes flash. After a while of | Doing it successfully makes Cam's eyes flash. After a while of pressing, the game will provide a visual representation of your accuracy with blocks falling. If a block lands above or below the line, the tapping was too early or late, respectively. Blocks on the line mean the rhythm was spot on. | ||
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to | After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press "A" just as the countdown reaches zero, with Cam's eyes flashing if correctly done. When the chart appears, the game will pull two tricks on the player; at some points, the screen will stop beating, requiring the player to count of their own, and halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help. | ||
After the test, the curtains are closed, and | After the test, the curtains are closed, and Marshal wishes the player good luck. They also teach you another command, pressing "A" and "B" together. This does not get a test, just having you do it once. After that, the test ends. | ||
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" option. | The test can be taken again at the [[Café]], by selecting the "Rhythm Test" option. | ||
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The intro is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man (Megamix)|Karate Man]], will be available. | The intro is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man (Megamix)|Karate Man]], will be available. | ||
In the begining you are greeted by a narrator, possibly [[Barista]], who explains flow to you and sends you to the drumming practice. First, you practice drumming by yourself, represented by a Mii. You need to press "A" a few times to hit the drum. Afterwards, you practice hitting the drum at the same time as two other drummers. After that, you practice syncing with newly added background music. The practice ends by teaching you about the [[Skill Star]] | In the begining you are greeted by a narrator, possibly [[Barista]], who explains flow to you and sends you to the drumming practice. First, you practice drumming by yourself, represented by a Mii. You need to press "A" a few times to hit the drum. Afterwards, you practice hitting the drum at the same time as two other drummers. After that, you practice syncing with newly added background music. The practice ends by teaching you about the [[Skill Star|Skill Stars]], and it lets you attempt to successfully get one. Regardless of whether you get it or not, the game lets you continue. | ||
The practice can be retaken at the [[Café]]. | The practice can be retaken at the [[Café]]. |