Super Samurai Slice: Difference between revisions

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* This rhythm game has a 16-bit visual style.
* This rhythm game has a 16-bit visual style.
* The words "2015 MADE IN KYOTO" on the bottom of the title screen are referencing the year that the Japanese version of ''[[Rhythm Heaven Megamix]]'' was released, and the location of Nintendo's headquarters, Kyoto, Japan.
* The words "2015 MADE IN KYOTO" on the bottom of the title screen are referencing the year that the Japanese version of ''[[Rhythm Heaven Megamix]]'' was released, and the location of Nintendo's headquarters, Kyoto, Japan.
* The sream the maiden makes upon being kidnapped is reused from [[Tap Trial]] when the girl misses a jump.
* The scream the maiden makes upon being kidnapped is reused from [[Tap Trial]] when the girl misses a jump.
* Like in [[Iai Giri]], this game uses an old character (ゐ) which is rarely used in modern Japanese.
* Like in [[Iai Giri]], this game uses an old character (ゐ) which is rarely used in modern Japanese.
* This game appears in the "Wario…Where?" [[Challenge Train]]. In this game, you play as [[18-Volt]] piggybacking [[9-Volt]] in place of [[The Wandering Samurai]], who are slicing bad ghosts while saving [[Sal Out]], who replaces a townfolk maiden, kidnapped by these ghosts.
* This game appears in the "Wario…Where?" [[Challenge Train]]. In this game, you play as [[18-Volt]] piggybacking [[9-Volt]] in place of [[The Wandering Samurai]], who are slicing bad ghosts while saving [[Sal Out]], who replaces a townfolk maiden, kidnapped by these ghosts.
* This game has identical controls to [[Fork Lifter]], with the exception of the big demon.
* This game has identical controls to [[Fork Lifter]], with the exception of the big demon.
== In Other Languages==
== In Other Languages==
{{Lang
{{Lang
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