Marching Orders: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
Line 11: Line 11:
|Number = 3 (Tengoku)<br>67 (Megamix)|Reward = Dry Drum (Tengoku)<br>1 Flow Ball (Megamix)
|Number = 3 (Tengoku)<br>67 (Megamix)|Reward = Dry Drum (Tengoku)<br>1 Flow Ball (Megamix)
|image = <tabber>Rhythm Tengoku=[[File:Marcher_Card.PNG|280px]]|-|Megamix=[[File:Marcher_title_3DS.PNG|280px]]</tabber>|-|-|jname = マーチャ
|image = <tabber>Rhythm Tengoku=[[File:Marcher_Card.PNG|280px]]|-|Megamix=[[File:Marcher_title_3DS.PNG|280px]]</tabber>|-|-|jname = マーチャ
|rname = Maacha}}{{Nihongo|'''Marching Orders'''|マーチャ|Marcher|}}, is the 3rd minigame in ''[[Rhythm Tengoku]]'' and the 67th minigame in ''[[Rhythm Heaven Megamix]]''. In this game, the player controls a [[Cadets|Cadet]], who is undergoing marching training with three other cadets while following their [[Sarge]]'s orders. The game's sequel, [[Marching Orders 2]], is unlocked later on in ''[[Rhythm Tengoku]]''.
|rname = Marcher}}
 
{{Nihongo|'''Marching Orders'''|マーチャ|Marcher}}, is the 3rd minigame in ''[[Rhythm Tengoku]]'' and the 67th minigame in ''[[Rhythm Heaven Megamix]]''. In this game, the player controls a [[Cadets|Cadet]], who is undergoing marching training with three other cadets while following their [[Sarge]]'s orders. The game's sequel, [[Marching Orders 2]], is unlocked later on in ''[[Rhythm Tengoku]]''.
 
==Gameplay==
==Gameplay==
[[File:Marching Orders Arcade.png|thumb|240px]]
[[File:Marching Orders Arcade.png|thumb|240px]]
Line 18: Line 21:
* ”Attention, March!”
* ”Attention, March!”
* ”Attention, Halt!”
* ”Attention, Halt!”
* ”Left Face, Here!”
* ”Left-face, Turn!”
* ”Right Face, Here!”
* ”Right-face, Turn!”
The player must perform these with proper timing along with the other Cadets. Around a few seconds before the game is over, the Cadets will be moved offscreen, and the player must continue marching. When all of the Cadets have disappeared, the game will end.
The player must perform these with proper timing along with the other Cadets. Just before the game ends, the Cadets will be moved offscreen, still marching. When all of the Cadets have disappeared, the game will end.


==Controls==
==Controls==
Line 26: Line 29:
*A: March
*A: March
*B: Halt
*B: Halt
*Left: Look Left
*Left: Left Face
*Right: Look Right
*Right: Right Face
==== Simple Tap Mode ====
==== Simple Tap Mode ====
*Tap: Appropriate Action
*Tap: Appropriate Action
Line 57: Line 60:
====OK====
====OK====
*"Eh. Passable."
*"Eh. Passable."
*"That was pretty good!"
====Superb====
====Superb====
*"Stone-solid stepping!"
*"Stone-solid stepping!"
Line 105: Line 107:
*This is the one of a few games in Megamix to use every button (the D-Pad, the "B" button and the "A" button). The others are [[Super Samurai Slice]] & [[Super Samurai Slice 2|its sequel]].
*This is the one of a few games in Megamix to use every button (the D-Pad, the "B" button and the "A" button). The others are [[Super Samurai Slice]] & [[Super Samurai Slice 2|its sequel]].
*According to a picture in Tengoku's credits, the cadet's hair colors are red, yellow, blue, and orange.
*According to a picture in Tengoku's credits, the cadet's hair colors are red, yellow, blue, and orange.
* In the files for all 3 versions of Marching Orders in Rhythm Tengoku, there are unused sprites of:  
* This game contains unused sprites, consisting of:
** The Cadets, [[Sarge|Sarges]], & [[Alien Bunnies]] clapping. It seems like Megamix has the clapping sprites too.[[File:MarchingOrdersUnused.jpeg|thumb|220x220px]]
** The player characters clapping.[[File:MarchingOrdersUnused.jpeg|thumb|220x220px]]
** The Cadets & Alien Bunnies pointing like they did in Marching Orders 2. Megamix also has these sprites for the former, but lacks the Tickflow cue to activate it.
** The player characters of other versions pointing like in [[Marching Orders 2]]. Although these can be seen in action by swapping the graphics in the GBA version, there is no way to activate them in the 3DS version.
** The Alien Bunnies marching like the humans in the normal game & sequel; them swaying their arms around & curving their bodies like the [[Lumbercats]]; & them looking upwards with their mouths open.
** The Alien Bunnies marching like the humans in the other versions, something similar to their dance in WarioWare, and them looking upwards with their mouths open. None of these have any animations made for them.


== In Other Languages==
== In Other Languages==
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,793

edits

Navigation menu