Karate Man Returns!: Difference between revisions

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{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}}
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}}


{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in [[Rhythm Tengoku|''Rhythm Tengoku'']]'', ''is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the [[Rhythm Heaven franchise|''Rhythm Heaven'']]'' ''series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]], ''as a sequel of [[Karate Man|Karate Man]].
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in [[Rhythm Tengoku|''Rhythm Tengoku'']]'', ''is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the [[Rhythm Heaven franchise|''Rhythm Heaven'']]'' ''series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]], ''as a sequel to [[Karate Man|Karate Man]].


The topic of this rhythm game is [[Karate Joe]], a martial artist who trains  by punching flying objects from off-screen. in ''[[Rhythm Tengoku]]'', this game has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]], which is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]".
The topic of this rhythm game is [[Karate Joe]], a martial artist who trains  by punching flying objects from off-screen. in ''[[Rhythm Tengoku]]'', this game has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]], which is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]".
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[[File:Karate_Man_Arcade.png|thumb|240px|Karate Man Returns! in ''Rhythm Tengoku'', titled "Karate Man"]]
[[File:Karate_Man_Arcade.png|thumb|240px|Karate Man Returns! in ''Rhythm Tengoku'', titled "Karate Man"]]
[[File:Hey_baby_gameplay.png|thumb|240px|Karate Man Returns! in ''Rhythm Heaven Megamix'']]
[[File:Hey_baby_gameplay.png|thumb|240px|Karate Man Returns! in ''Rhythm Heaven Megamix'']]
This minigame features [[Karate Joe]], who practices karate by punching objects that flies from off-screen. To do so, the player must hit the A button the rhythm.
This minigame features [[Karate Joe]], who practices karate by punching objects that fly from off-screen. To do so, the player must hit the A button to the rhythm.
The following objects appear and needed to be punched off-screen:
The following objects appear and needed to be punched off-screen:
*Pot
*Pot
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*Hit: Karate Joe will punch the object off-screen. In ''[[Rhythm Tengoku]]'', the flow bar will increase by one, unless it's full.
*Hit: Karate Joe will punch the object off-screen. In ''[[Rhythm Tengoku]]'', the flow bar will increase by one, unless it's full.
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. '''A barely counts as a miss.'''
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
*Miss: Karate Joe will gasp as the object flies past him. The flow bar will deplete completely. If punching a rock or a bomb in ''[[Rhythm Tengoku]] ''when the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.


==Lyrics==
==Lyrics==
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*The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
*The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
*Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up and features a new orchestration.
*Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up and features a new orchestration.
*This is the first game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled as "Karate Rhythm".
*This is the first game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather than its own lyrics card. Its name is labeled as "Karate Rhythm".
**Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game.
**Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game.
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.

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