Built to Scale (Wii): Difference between revisions

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|image = <tabber>Rhythm Heaven Fever=[[File:Built to Scale (Wii).png|240px]]|-|Megamix=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|-|Reward = Built to Scale soundtrack (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)}}
|image = <tabber>Rhythm Heaven Fever=[[File:Built to Scale (Wii).png|240px]]|-|Megamix=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|-|Reward = Built to Scale soundtrack (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)}}


{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launching a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]].
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launching a red rod to them. A sequel is unlocked later on, & is known as [[Built to Scale 2 (Wii)|Built to Scale 2]].


==Gameplay==
==Gameplay==
[[File:BTS_fever_gameplay.png|thumb|200px]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets [[File:BTSMgameplay.png|thumb|200px]]appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
[[File:BTS_fever_gameplay.png|thumb|200px|right]]
[[File:BTSMgameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.


==Controls==
==Controls==
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==Trivia==
==Trivia==
*This is the third time a [[Built to Scale]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Built to Scale (GBA)|other]] [[Built to Scale (DS)|two]] in previous games.
*This is the third time a [[Built to Scale]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Polyrhythm|other]] [[Built to Scale (DS)|two]] in previous games.
*This is the only [[Built to Scale]] game that has reappeared in ''[[Rhythm Heaven Megamix]]'' while the [[Rhythm tengoku|GBA]] & [[DS]] versions didn't make a return at all.
*This is the only [[Built to Scale]] game that has reappeared in ''[[Rhythm Heaven Megamix]]'' while the DS version & Polyrhythm didn't return at all.
*In ''Fever'', the letters A and B light up when you shoot the rod into the widget, but in ''Megamix'', only the letter B lights up because instead of using both buttons, you only use the B button.
*In ''Fever'', the letters A and B light up when you shoot the rod into the widget; but in ''Megamix'', only the letter B lights up because instead of using both buttons, you only use B.
*This is one of the few Rhythm Games to have its title card changed in ''Megamix.''
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This game is referred to internally as "seal."
*This game is referred to internally as "seal."
*This has both aspects of [[Polyrhythm]] and [[Built to Scale (DS)]]; with bouncing and shooting rods, respectively.
*This has both aspects of [[Polyrhythm]] and [[Built to Scale (DS)]]; with bouncing and shooting rods, respectively.
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