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(Score needed to get the Commemorative Coin added) |
m (→Difficulty) |
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The game keeps score by counting every time the player successfully catches the coin. The player must make a judgement on when the coin will land by relying on the rhythm being played in the background. They must count to seven each time. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In ''[[Rhythm Heaven]]'', the player's score is reset every time a catch is failed. | The game keeps score by counting every time the player successfully catches the coin. The player must make a judgement on when the coin will land by relying on the rhythm being played in the background. They must count to seven each time. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In ''[[Rhythm Heaven]]'', the player's score is reset every time a catch is failed. | ||
===Difficulty=== | ===Difficulty=== | ||
The player has the option to select which difficulty they want in the Megamix version of the game | The player has the option to select which difficulty they want in the Megamix version of the game. | ||
{| class="article-table" | |||
!Difficulty | |||
!Playing Fee | |||
!Number of Catches | |||
!Lives | |||
!Music | |||
|- | |||
|Easy (Saffron | |||
|15 Coins | |||
|10 | |||
|4 | |||
|Never | |||
Stops | |||
|- | |||
|Normal (Saltwater) | |||
|8 Coins | |||
|15 | |||
|3 | |||
|Stops | |||
Rarely | |||
|- | |||
|Hard (Paprika) | |||
|4 Coins | |||
|15 | |||
|1 | |||
|Stops | |||
Often | |||
|} | |||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== |
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