Perfect Campaign: Difference between revisions

Jump to navigation Jump to search
gave this page a makeover because it looked boring
(Removed image.)
(gave this page a makeover because it looked boring)
Line 1: Line 1:
Getting a perfect on any Rhythm Heaven mini game gives a gold seal around it with the letters "perfect" as proof of completing it, along with another [[gift]] such as a soundtrack from the game to listen to or notes to read in the [[Cafe]]. To get a perfect on any mini game in the Rhythm Heaven series, the player must first [[superb]] that specific game and only then they can go for a perfect. Once superbed, the chance for a perfect will still not be triggered right away but will be triggered randomly during gameplay between mini games. If the player has gotten all superbs, there will always be a chance for a perfect. The [[Barista]] can also tell you when a specific game is coming up for the chance of getting a perfect for further preparation.
A “Perfect” is the highest rating you can achieve on a [[Rhythm Games|Rhythm Game]] in the Rhythm Heaven series.


To get perfect, the player must hit every beat, and make no wild presses (regardless of whether or not it triggers a penalty). Barely hitting a beat may break perfect depending on the game being played.
== Reaching a Perfect Campaign ==
To unlock a Perfect Campaign for a Rhythm Game, you must have to Superb the level first. Any other grade will lock the campaign until a Superb is achieved. After a level has been completed, the campaign will open in random intervals.


The player has three chances to go for a perfect. If a player makes just one mistake on the game, they will have to try again from the beginning. One chance will also count if the player chooses to pause and press quit or if the player chooses a different game than the one open for a perfect.
== Going For a Perfect ==
[[File:Perfect-0.png|thumb|220x220px|An example of a [[gift]] you would receive when you perfect a game]]
When a campaign appears, the rhythm game’s icon will be edited to show that a player can start. When it begins, an icon appears at the top with text beside it saying, “Go For a Perfect!”. When the player gets a hit, the icon will change as a visual cue that the game will continue. The icon is different in almost all of the games in the series.
{| class="article-table"
!Rhythm Heaven Game
!Icon
!“Hit” Cue
|-
|Rhythm Tengoku
|A heart with the letter P in the middle.
|The heart will emit a white shine.
|-
|Rhythm Heaven
|A pink letter P with eyes that shift back and forth.
|The letter will glow and jump slightly.
|-
|Rhythm Heaven Fever
|A pink letter P with eyes that is stationary.
|The letter will glow and jump slightly.
|-
|Rhythm Heaven Megamix
|A golden letter P with eyes that disappears and reappears along with the beat.
|Nothing happens.
|}
To actually achieve a ”Perfect,” a player must complete a Rhythm Game without getting a “Miss” (or a “Barely” in some cases.) If anyone receives one of these, the campaign will end. The player can retry the campaign three times, and if they miss on the third try, the campaign will be closed and the player will have to wait for it to reopen. The campaign can also be closed by playing different Rhythm Games, pausing and quitting the game, or retrying the stage.
 
== Rewards ==
After a “Perfect” is obtained, the game’s icon will be edited to show proof that it has been completed. The Rhythm Game will also be given either a music track listen to or a note to read in the [[Cafe|Cafe.]] In Rhythm Heaven Megamix, the player is not given any of those, but is instead given a [[Flow Balls|Flow Ball]].[[File:Perfect-0.png|thumb|220x220px|An example of a [[gift]] you would receive when you perfect a game]]
[[Category:Ratings]]
[[Category:Ratings]]
[[Category:Achievements]]
[[Category:Achievements]]

Navigation menu