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*Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with a new orchestration. | *Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with a new orchestration. | ||
*This is the first game in the ''[[Rhythm Heaven franchise|Rhythm Heaven]]''[[Rhythm Heaven franchise| series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled as "Karate Rhythm". | *This is the first game in the ''[[Rhythm Heaven franchise|Rhythm Heaven]]''[[Rhythm Heaven franchise| series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled as "Karate Rhythm". | ||
**Additionally, this | **Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game. | ||
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | *The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | ||
*Missing a single object will result in an automatic OK in ''Tengoku.'' | *Missing a single object will result in an automatic OK in ''Tengoku.'' |
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