Karate Man Returns!: Difference between revisions

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{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}}
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Return of Karate|BPM = 119}}


{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, known in [[Rhythm Tengoku]] as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 1st minigame in ''[[Rhythm Tengoku]]'' and the 33rd minigame in ''[[Rhythm Heaven Megamix]]''. In this game, [[Karate Joe]] is training by punching flying objects off-screen. The sequel, [[Karate Man 2 (GBA)|Karate Man 2]], is unlocked later on in ''[[Rhythm Tengoku]]''. It's also a sequel to [[Karate Man]] in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in [[Rhythm Tengoku|''Rhythm Tengoku'']]'', ''is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the [[Rhythm Heaven franchise|''Rhythm Heaven'']]'' ''series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]], ''as a sequel of [[Karate Man|''Karate Man'']].
 
The topic of this rhythm game is [[Karate Joe]], a martial artist who trains  by punching flying objects from off-screen. in ''[[Rhythm Tengoku]], ''this game also has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]] who is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]".
 
==Gameplay==
==Gameplay==
[[File:Karate_Man_Arcade.png|thumb|240px]]
[[File:Karate_Man_Arcade.png|thumb|240px]]
[[File:Hey_baby_gameplay.png|thumb|240px]]
[[File:Hey_baby_gameplay.png|thumb|240px]]
The gameplay of this game sees Karate Joe punching flying objects off-screen by pressing the A button. The flow bar (found only in ''[[Rhythm Tengoku]]'') is located on the left and acts as an ability meter of sorts, responding to the player's success (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. There are various objects that need to be punched off-screen:
This minigame features [[Karate Joe]], who practices karate by punching objects that flies from off-screen. To do so, the player must hit the A button the rhythm.
The following objects appear and needed to be punched off-screen:
*Pot
*Pot
*Rock
*Rock
*Soccer Ball
*Soccer Ball
*Light Bulb (only in ''[[Rhythm Tengoku]]'')
*Light Bulb (only in ''Rhythm Tengoku'')
*Bomb (only in ''[[Rhythm Tengoku]]'')
*Bomb (only in ''Rhythm Tengoku'')
*Cooking Pot (only in ''[[Rhythm Heaven Megamix]]'')
*Cooking Pot (only in ''Rhythm Heaven Megamix'')
 
In ''Rhythm Tengoku'', a flow bar is located on the left and acts as an ability meter, responding to the player's success. Unless the meter is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. However, the bar was removed in ''Rhythm Heaven Megamix''.
==Controls==
==Controls==
===Button Mode===
===Button Mode===
*A: Punch
*A: Punch
===Simple Tap Mode===
===Simple Tap Mode (''Megamix'' only)===
*Tap: Punch
*Tap: Punch
==Timing Notes==
==Timing Notes==
*Hit: Karate Joe will punch the object off-screen. In [[Rhythm Tengoku|''Rhythm Tengoku'']], the flow bar will increase by one if it is not full.
*Hit: Karate Joe will punch the object off-screen. In [[Rhythm Tengoku|''Rhythm Tengoku'']], the flow bar will increase by one, unless it's full.
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. '''A barely counts as a miss.'''
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The flow bar will decrease by one. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', and the flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
==Lyrics==
==Lyrics==
[[File:Karate_Man_Song.ogg|left]]
[[File:Karate_Man_Song.ogg|left]]
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====Try Again====
====Try Again====
*"Your punches lack pizzazz."
*"Your punches lack pizzazz."
*"You can't spell "triple punch" without "trip.""
*"You can't spell "triple punch" without "trip."
====OK====
====OK====
*"Eh. Passable."
*"Eh. Passable."
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|item = Cooking Pot.png
|item = Cooking Pot.png
|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}}
|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}}
==Skill Star==
==[[Skill Star]]==
The Skill Star can be collected when you hit the rock at the very end of the minigame.
In ''Megamix'', the Skill Star can be obtained by hitting the last rock that appears at the end of the minigame.
==Appearances==
==Appearances==
<gallery>
<gallery>
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{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
{{Minigame infobox|Name = Karate Man 2P|ensongname = Karate Man Song|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = 119|Debut = Rhythm Tengoku Arcade|Number = 1|Reward = None|Song = Karate Man Song|song = Karate Man Song|jname = カラテ家 2P|rname = Karate 2P}}
{{Minigame infobox|Name = Karate Man 2P|ensongname = Karate Man Song|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = 119|Debut = Rhythm Tengoku Arcade|Number = 1|Reward = None|Song = Karate Man Song|song = Karate Man Song|jname = カラテ家 2P|rname = Karate 2P}}
Karate Man also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P|}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
Karate Man also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P|}}. It plays the same as the normal version, except it has a split screen display to accommodate the second player. However, the flow bar remains off screen, unable to be seen by both players.
<gallery>Karate Man Arcade2-P.PNG</gallery>
<gallery>Karate Man Arcade2-P.PNG</gallery>
==Trivia==
==Trivia==
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, all with new mechanics.
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, all with new mechanics.
*Karate Man is one of the three games to return in each installment of the series, the others being [[Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice]].
*Karate Man is one of the three minigames that have returned in each installment of the series, the others being [[Built to Scale (Disambiguation)|Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice (Disambiguation)|Samurai Slice]].
*The name Karate Joe may be based on Knuckle Joe from the Kirby series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
*The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
*Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with new orchestration.
*Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with a new orchestration.
*This is the first game in the [[Rhythm Heaven Series|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled "Karate Rhythm".
*This is the first game in the ''[[Rhythm Heaven franchise|Rhythm Heaven]]''[[Rhythm Heaven franchise| series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. Its name is labeled as "Karate Rhythm".
**Additionally, this is the only game in the entire series to use its practice music as part of the actual game.
**Additionally, this is the only game in the entire series to use its practice music as part of the actual game.
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
*Missing a single object will result in an automatic OK in the Tengoku version.  
*Missing a single object will result in an automatic OK in ''Tengoku.''
*The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. Also, he punches mostly left-handed, instead of always punching with his right.
*The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs are replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue is replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in ''Tengoku''. Also, he punches mostly with his left hand, instead of always punching with his right hand.
*Karate Man is one of the few games that have received a prequel in ''Rhythm Heaven Megamix''. The other ones are [[Fillbots 2|Fillbots]], [[Air Rally 2|Air Rally]], [[Rhythm Tweezers 2|Rhythm Tweezers]], [[Glee Club 2|Glee Club]], [[Figure Fighter 2|Figure Fighter]], [[The Clappy Trio 2|The Clappy Trio]], [[Shoot-'em-up 2|Shoot-'em-up]], [[Micro-Row 2|Micro-Row]], [[Sneaky Spirits 2|Sneaky Spirits]], [[Rhythm Rally 2|Rhythm Rally 2]], and [[Flipper-Flop 2|Flipper-Flop]].
*Karate Man is one of the few games that have received a prequel in ''Rhythm Heaven Megamix''. The other ones are [[Fillbots 2|Fillbots]], [[Air Rally 2|Air Rally]], [[Rhythm Tweezers 2|Rhythm Tweezers]], [[Glee Club 2|Glee Club]], [[Figure Fighter 2|Figure Fighter]], [[The Clappy Trio 2|The Clappy Trio]], [[Shoot-'em-up 2|Shoot-'em-up]], [[Micro-Row 2|Micro-Row]], [[Sneaky Spirits 2|Sneaky Spirits]], [[Rhythm Rally 2|Rhythm Rally 2]], and [[Flipper-Flop 2|Flipper-Flop]].


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