Flipper-Flop: Difference between revisions

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→‎Timing Notes: I think I remember this two years ago watching another playthrough. But it be better if someone confirms it; I don't own the game.
(→‎Timing Notes: I think I remember this two years ago watching another playthrough. But it be better if someone confirms it; I don't own the game.)
Line 19: Line 19:
*Hit: The flipping will continue. After a successful flipper-roll chain, Captain Tuck will compliment the team with a "Good!" or "Yes!".
*Hit: The flipping will continue. After a successful flipper-roll chain, Captain Tuck will compliment the team with a "Good!" or "Yes!".
*Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team. '''A barely counts as a hit.'''
*Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team. '''A barely counts as a hit.'''
*Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice.
*Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice. If the player over-flips the number of rolls designated, Tucker will exclaim in surprise as the player bumps into the other seal.


== Rating Notes==
== Rating Notes==

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