Police Call: Difference between revisions

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Secret button sounds
(French)
(Secret button sounds)
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<span style="font-weight:normal;"> As mentioned in the description of the toy, it's actually less of a toy and more of an investigation tool. Entering for the first time isn't different from entering any other time. You get told random dialogue from a brown-haired man in a suit, and then you are taken to the phone. </span>
<span style="font-weight:normal;"> As mentioned in the description of the toy, it's actually less of a toy and more of an investigation tool. Entering for the first time isn't different from entering any other time. You get told random dialogue from a brown-haired man in a suit, and then you are taken to the phone. </span>
==Gameplay==
==Gameplay==
The gameplay of Police Call revolves around entering codewords obtained from playing other games to hear secret messages. I<span style="font-weight:normal;">t's the only game that requires pointing of the Wii remote to use.</span>
The gameplay of Police Call revolves around entering codewords obtained from playing other games to hear secret messages. I<span style="font-weight:normal;">t's the only game that requires pointing of the Wii Remote to use.</span>
==Messages==
==Messages==


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BIRDS - This codeword is found in [[Munchy Monk (Wii)]] when you reach 100 points. It plays [[Tambourine]] and [[Flock Step]] sound effects.
BIRDS - This codeword is found in [[Munchy Monk (Wii)]] when you reach 100 points. It plays [[Tambourine]] and [[Flock Step]] sound effects.


SEESAW - This letter can be found in [[Kung Fu Ball]]. It plays [http://rhythmheaven.wikia.com/wiki/See-Saw See-Saw] sound effects. [[See and Saw|See and Saw&nbsp;get]] faster and faster, before exploding at the end with an actual explosion sound effect. The assistant believes it to be a prank call.
SEESAW - This codeword can be found in [[Kung Fu Ball]]. It plays [[See-Saw]] sound effects. [[See and Saw|See and Saw&nbsp;get]] faster and faster, before exploding at the end with an actual explosion sound effect. The assistant believes it to be a prank call.


MATCH - This codeword can be found in [[Mr. Upbeat]] once you get 130 points. It plays some sound effects from [http://rhythmheaven.wikia.com/wiki/Ringside Ringside] and [http://rhythmheaven.wikia.com/wiki/Flipper-Flop Flipper-Flop]: the [[wrestler|wrestler&nbsp;poses]] and flexes as [[Captain Tuck|Captain Tuck compliments]] him by saying "Nice!", "Well done!", and "Yes!". He finishes it off with "That's it!" In the Japanese version, it features a rendition of [[Manzai]].
MATCH - This codeword can be found in [[Mr. Upbeat]] once you get 130 points. It plays some sound effects from [[Ringside]] and [[Flipper-Flop 2|Flipper-Flop]]: the [[wrestler|wrestler&nbsp;]]poses and flexes as [[Captain Tuck]] compliments him by saying "Nice!", "Well done!", and "Yes!". He finishes it off with "That's it!" In the Japanese version, it features a rendition of [[Manzai]].


BOUTS - This letter can be found in [[Wake-Up Caller]] when the player gets 5 points. It plays [[Rhythm Fighter]] music and some sound effects from [[Shrimp Shuffle]], [[Karate Man]],  [[Air Rally]], [[Built to Scale]], [[Monkey Watch]], and [[Working Dough]].
BOUTS - This codeword can be found in [[Wake-Up Caller]] when the player gets 5 points. It plays [[Rhythm Fighter]] music and some sound effects from [[Shrimp Shuffle]], [[Karate Man]],  [[Air Rally]], [[Built to Scale]], [[Monkey Watch]], and [[Working Dough]].


GOLFHERO - This can be found in [[Pirate Crew]]. The game shows a quarter of the word to the 1st voyage to the 4th voyage. It plays [[Hole in One]], [[Wake-Up Caller]], and [[Samurai Slice (Wii)|Samurai Slice]] sound effects.
GOLFHERO - This codeword can be found in [[Pirate Crew]]. The game shows a quarter of the word to the 1st voyage to the 4th voyage. It plays [[Hole in One]], [[Wake-Up Caller]], and [[Samurai Slice (Wii)|Samurai Slice]] sound effects.


STAFF - It's a hidden message, found in the trailer for [[Rhythm Heaven Fever]]. It shows the staff of the game.
STAFF - It's a hidden message, found in the trailer for [[Rhythm Heaven Fever]]. It shows the staff of the game.
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**In Pirate Crew, the boat is '''AFLOAT.'''
**In Pirate Crew, the boat is '''AFLOAT.'''
**In Munchy Monk, you '''FEED''' the Chorus Kid.
**In Munchy Monk, you '''FEED''' the Chorus Kid.
* There are sound effects that play if the player holds a letter button. While holding, the player can change how it plays. Left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch.
** The ABC button plays the screwing sound from [[Screwbot Factory]]. Upon release, it will stop screwing and "Let's go!" or "Oh yeah!" will play, alternating between the two. The finishing quotes sound different from the [[Screwbots]].
** The DEF button plays the [[Executives|Executive]] spinning sounds from [[Board Meeting]]. Upon release, they will stop together like in Plan B.
** The GHI button plays the "Oookii!" from the pink monkey from [[Monkey Watch]] on a loop. Upon release, it will finish the cue sound.
** The JKL button plays the first two "Go"s from the announcer from [[Figure Fighter 2|Figure Fighter]] on a loop. Upon release, he will say the final "Go".
** The MNO button plays the "Pose for the fans!" from [[Ringside]]. Upon release, the [[wrestler]] will pose.
** The PQRS button plays the whirlwind slice sound from [[Samurai Slice (Wii)|Samurai Slice]]. Upon release, the [[The Wandering Samurai|samurai]] will finish the slice.
** The TUV button plays the [[Pausegill]] or [[Threefish]] sounds from [[Catch of the Day]], alternating between the two. Upon release, the fish will finish its cue sound.
** The WXYZ button button plays the squawks of the [[Huebirds of Happiness|Huebird]] from [[Flock Step]]. Upon release, the Huebird will finish squawking.
==In Other Languages==
==In Other Languages==
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