Built to Scale 2 (Wii): Difference between revisions

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{{Quote|Word about the high quality <br>of our widgets has gotten<br> out, so we need more! <br>Pick up the pace! (No practice.)|Built to Scale 2 Description (Rhythm Heaven Fever)}}
{{Quote|Word about the high quality <br>of our widgets has gotten<br> out, so we need more! <br>Pick up the pace! (No practice.)|Built to Scale 2 Description (Rhythm Heaven Fever)}}
{{Template:Quote|Thanks to your efforts, <br>demand for our widgets has <br>increased! Let's pick up <br>the pace! <br><br>(And no practice for you)|Built to Scale 2 Description (Beat the Beat Rhythm Paradise)}}{{Template:Game-Nav
{{Template:Quote|Thanks to your efforts, <br>demand for our widgets has <br>increased! Let's pick up <br>the pace! <br><br>(And no practice for you)|Built to Scale 2 Description (Beat the Beat Rhythm Paradise)}}
{{Template:Game-Nav
|Minigame_infobox/Data = Working Dough 2
|Minigame_infobox/Data = Working Dough 2
|Minigame_infobox/Data2 = Double Date 2}}{{Minigame infobox
|Minigame_infobox/Data2 = Double Date 2}}
{{Minigame infobox
| Name      = Built to Scale 2
| Name      = Built to Scale 2
| Debut    = Rhythm Heaven Fever
| Debut    = Rhythm Heaven Fever
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|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]|jname = 組み立て2
|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]|jname = 組み立て2
|rname = Kumitate 2
|rname = Kumitate 2
|BPM = varies|Reward = Assembly-Line Slogans}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') ''is the 38th minigame in'' [[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]]. In this sequel, the widgets have increased so well that the factory has ordered more, so you'll have to deal with assembling 3 widgets this time. Are you hard enough to put them together?
|BPM = varies|Reward = Assembly-Line Slogans}}
'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') ''is the 38th minigame in'' [[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]]. In this sequel, there are more widgets to assemble, and the first one is on the offbeat.


==Visual/Gameplay Changes==
==Visual/Gameplay Changes==
[[File:Built_to_Scale_2_Wii_gameplay.png|thumb|220px]]The only visual change is that the background is now teal.
The background is now teal instead of green. [[File:Built_to_Scale_2_Wii_gameplay.png|thumb|220px]]


The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is now on the offbeat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.


==Controls==
==Controls==
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*A + B: Spring Rod
*A + B: Spring Rod
==Timing Notes==
==Timing Notes==
*Hit: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*Hit: The rod is perfectly bounced and moves to the next. While pressing A+B, the spring hits the rod and connects the widget parts together.
*Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. '''A barely counts as a miss.'''
*Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. '''A barely counts as a miss.'''
*Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
*Miss: The rod falls down and never makes contact with the widget.


== Rating Notes ==
== Rating Notes ==
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*"We didn't fulfill today's order."
*"We didn't fulfill today's order."
*"The offbeat rhythm threw assembly off."
*"The offbeat rhythm threw assembly off."
*"The high-speed widgets were shoody."
*"The high-speed widgets were shoddy."


===OK===
===OK===
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</gallery>
</gallery>
==Trivia==
==Trivia==
*Missing 1 or 2 rods will result you a Try Again result
*Missing 1 or 2 rods during the faster part of the game will result in a Try Again result
==In Other Languages==
==In Other Languages==
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{| width="45%" border="1" style="border-collapse:collapse"
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