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*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | *Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red. | ||
==Lyrics== | ==Lyrics== | ||
Hey | [[File:Karate_Man_Song.ogg|left]] | ||
Hey! Baby! How's it going?<br> | |||
This beat is non | This beat is non stop.<br> | ||
Hey! Baby! Listen to my phrase.<br> | |||
Hey | I can give you<br> | ||
the sense of rhythm.<br> | |||
I can give you the sense of rhythm. | Oh, Yeah. | ||
Hey! Baby! How's it going?<br> | |||
This beat is non stop.<br> | |||
Hey! Baby! Listen to my phrase.<br> | |||
I can give you<br> | |||
the sense of rhythm.<br> | |||
Awake, baby! Trust me! | Awake, baby! Trust me! | ||
This beat is non stop!<br> | |||
New groove in your soul.<br> | |||
This beat is non | Oh, Yeah!<br> | ||
This beat!<br> | |||
New groove in your soul | You are growing up well.<br> | ||
Hey, Baby!<br> | |||
This beat | Hold on to your ambition.<br> | ||
Hey! Oh, Yeah! | |||
Hey, | |||
Oh | |||
==Rating Notes== | ==Rating Notes== | ||
===''[[Rhythm Tengoku]]''=== | ===''[[Rhythm Tengoku]]''=== | ||
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* The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe". | * The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe". | ||
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up, with new orchestration to match. | * Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up, with new orchestration to match. | ||
* This is the first game in the [[Rhythm Heaven Series]] to include vocals. | * This is the first game in the [[Rhythm Heaven Series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. It's name is given as "Karate Rhythm". | ||
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | * The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. | ||
* Missing a single object will count as a OK or Try Again. | * Missing a single object will count as a OK or Try Again. | ||
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== In Other Languages== | == In Other Languages== | ||
{{Lang | {{Lang | ||
|jp = 帰ってきた カラテ家 Return of Karate | |jp = 帰ってきた カラテ家 Return of Karate Man | ||
|fr = Super karatéka | |fr = Super karatéka | ||
|du = Karateka! 2 | |du = Karateka! 2 |
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