Practice: Difference between revisions

Jump to navigation Jump to search
7,144 bytes added ,  16 August 2017
More info to be added
No edit summary
Tag: rte-wysiwyg
(More info to be added)
Tag: rte-wysiwyg
Line 1: Line 1:
'''Practice''' is a section before you start the rhythm game.
The {{Nihongo|'''Practice'''|れんしゅ|Renshi ~yu}} is a section that plays before starting a [[Rhythm Games|Rhythm Game]] or [[Endless Games|Endless Game]]. Typically, the practice will explain to the player all the actions they are going to do in the game itself. In every title in the [[Rhythm Heaven franchise]], the practice is present for every game before the credits, and is not available for [[Remix]]es or arrangements (with some exceptions).
 
==[[Rhythm Tengoku]]==
Each game features a practice section the player learns how to play the rhythm game before going to the main game itself.
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Music 1", "Tutorial Music 2" and "Tutorial Music 3" on the ''[[Rhythm Tengoku Complete Music Collection]]'' soundtrack) as well as a few game-specific practice themes. The practice itself will present the player with each cue in the game, and the player only needs to do a set successfully in order to advance. Games without a practice are not distinguished in the game's description.
==Games that have a practice section==
===[[Rhythm Tengoku (Arcade)]]===
==Games that have no practice section==
In ''[[Rhythm Tengoku (Arcade)]]'', every practice returns unaltered in the 1P mode. Every game from the first five stages which originally did not have a practice now have an animated tutorial explaining the game, without allowing the player to try it out for themselves. In the 2P mode, every game has the animated tutorial, including the arrangements. The games from the [[Extra]] Stage do not have practices in either mode, however.
==[[Rhythm Heaven]]==
In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "Let's Practice!" in the game's "Listen to Music" section). The player needs to complete each set successfully 3 times. Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description.
==[[Rhythm Heaven Fever]]==
In ''[[Rhythm Heaven Fever]]'', every game has it's own practice theme, mainly a chiptune version of the game's song (with exceptions). The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|'''Demonstration'''|ぉ手本中・・・|~O tehon-chū...}} if the player spends too long on a set, in which case they can press the 1 button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Extra Games]], which also return to requiring only one successful set without a counter, and they also use a new arrangement of the old music (called "Practice Theme" in the game's "Listen to Music" option). Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you)" in ''Beat the Beat: Rhythm Paradise'') in the game's description.
==[[Rhythm Heaven Megamix]]==
In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice and also need a few completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game will show a "beat map" of the current set if the player spends too long during the practice, showing exactly how the player is supposed to play the set. Games without a practice are distinguished with a plate reading "No practice" in their description.
=List of practice sections=
==[[Karate Man (Disambiguation)|Karate Man]]==
In the ''[[Rhythm Tengoku]]'' version of ''[[Karate Man Returns!|Karate Man]]'', the game's practice starts off by asking the player to hit 3 pots without providing music. After doing so, the next set asks the same thing of the player, however this time the pots are timed to a jingle (which is used again at the very end of the game). After doing so, the real game begins. Interestingly, the "Hit 2!", "Hit 3!" and Flow Meter mechanics are not explained during the practice. [[Karate Man 2 (GBA)|Karate Man 2]] and [[Karate Man Tempo Up!]] do not have practices. [[Karate Man Returns!#Karate Man 2P|Karate Man 2P]] and [[Karate Man 2 (GBA)#Karate Man 2 2P]] both use a non-interactive demonstration instead of a practice. The [[Karate Man|short version of the game]] in ''[[Rhythm Heaven Megamix]]'' is also short, being only one set with one pot. It doesn't explain the "Hit 3!" cue which also appears in the game. [[Karate Man Returns!]] does not have a practice.<br />In the ''[[Rhythm Heaven]]'' version of ''[[Karate Man Kicks!|Karate Man]]'', the player first practices a set of pots, ending with a "Hit 3!", with the caption "Tap to punch and send things flying, karate-style!". In the next set, the player must kick without anything flying at them and without any music. The caption reads "After tapping to punch, hold and flick to kick. Try it on your own." After performing four kicks this way, the player moves on to the next set. Here, the player does a set of pots including a barrel with a bomb inside (which unlike the real game has the word "bomb" with an arrow pointing to it) at the end. The caption is "Coping with Bombs When you hear me say "Punch, kick," punch and then kick!". Interestingly, this set starts with no pots flying in, then a lone "Punch, Kick!" voice clip, after which the set starts for real. The next set is comprised of a pot, a "Hit 3!" and two barrels. The caption is "You may have figured this out, but watch out after those lightbulbs." After this set, the real game begins. [[Karate Man 2 (DS)|Karate Man 2]] does not have practice. The ''[[Rhythm Heaven Megamix]]'' version of the game shortens it, the only set includes a pot, a lightbulb and a barrel. The caption reads "Press and hold A to break the barrel... Then release A to kick the bomb away!"<br />In the ''[[Rhythm Heaven Fever]]'' version of [[Karate Man Combos!|Karate Man]], the practice is played in a similar order to that of ''[[Rhythm Heaven]]''<nowiki>'</nowiki>s version. It begins with a set of pots ending with a "Hit 3!", the caption reading "Press A to punch the objects flying your way." In the next set, the player is asked to perform a combo five times without any things to punch or music. The caption is "To do a combo, hold A and B, then release." The next set is comprised of a pot, a light bulb and a combo. The caption is "Watch for lightbulbs!" after which, the real game begins. [[Karate Man 2 (Wii)|Karate Man 2]] does not have a practice. Interestingly, the ''[[Rhythm Heaven Megamix]]'' version of the game is kept unaltered, aside from the second caption being changed to "Hold B to start the combo, and release to finish." due to changes in controls, and the third caption being changed to "Get ready when you see a light bulb!"<br />The practice for [[Karate Man Senior]] begins with two groups of multiple punches ending with a single rock. The caption is "Press A to punch." The next set is identical to [[Karate Man Kicks!]]'s practice, with the caption "Hold A to punch. → Release to kick! (The yellow light bulb is your cue.)" The next set is the same as [[Karate Man Combos!]]'s practice from the second set onward. The captions are "Hold B to start the combo, and release to finish." and "Hold B to start. → Release to finish. (The blue light bulb is your cue.)" Interestingly, the presence of single pots and the timing for the combos in the practice don't match up to what is present in the real game.
[[Category:Under Construction]]
[[Category:Under Construction]]
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,882

edits

Navigation menu