Karate Man 2 (DS): Difference between revisions

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{{quote|Time for another day of <br>hard training! He tries to <br>hide it, but you can tell <br>he's pleased with himself... <br>(And no practice for you!)|Karate Man 2 Description}} {{Template:Game-Nav
{{Quote|Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)|Karate Man 2 Description}}
{{Game-Nav
|Minigame_infobox/Data = Moai Doo-Wop 2
|Minigame_infobox/Data = Moai Doo-Wop 2
|Minigame_infobox/Data2 = Glee Club 2 (DS)}}
|Minigame_infobox/Data2 = Glee Club 2 (DS)}}
{{Minigame infobox
{{Minigame infobox
| Name     = Karate Man 2
|Name = Karate Man 2
| Debut     = Rhythm Heaven
|Debut = Rhythm Heaven
| Number   = 42
|Number = 42
|image = [[File:Karate_Man_2_DS.PNG|270px]]|jname = カラテ家2|rname = Karateka 2|Reward = Karate Man 2 song|Song = [[Struck by the Rain]]
|image = [[File:Karate_Man_2_DS.PNG|192px]]
|jname = カラテ家2
|rname = Karateka 2
|Reward = Karate Man 2 song
|Song = [[Struck by the Rain]]
|song = [[Struck by the Rain]]}}
|song = [[Struck by the Rain]]}}
'''Karate Man 2''' (カラテ家2 Karateka 2) is the 42nd minigame in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man Kicks!|Karate Man]]. [[Karate Joe]] continues his training to keep his kicking skill on. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack.
{{Nihongo|'''Karate Man 2'''|カラテ家2|Karateka 2}} is the 42nd minigame in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man Kicks!|Karate Man]]. [[Karate Joe]] continues his training to keep his kicking skill on.
 
==Gameplay==
== Visual/Gameplay Changes ==
[[File:Karate_Man_2_DS_gameplay.png|thumb|192px]]
[[File:Karate_Man_2_DS_gameplay.png|thumb|118px]]
The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. The gameplay is nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face.
 
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and kicks get more complicated.
 
==Controls==
==Controls==
*Tap: Punch, continue to enter Hold
*Tap: Punch, continue to enter Hold
*Hold: Crouch
*Hold Stylus: Crouch
*Flick: Kick
*Flick: Kick
==Timing Notes==
==Timing Notes==
*Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
*Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
*Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
*Barely: The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed. ''A barely counts as a miss.''
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised.
 
== Rating Notes ==
== Rating Notes ==
===Header===
===Header===
*"The Master speaks..."
*"The Master speaks..."
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Karate_Man_Kick_gameplay.PNG|[[Karate Man Kicks!]]
Karate_Man_Kick_gameplay.PNG|[[Karate Man Kicks!]]
</gallery>
</gallery>
 
==Trivia==
== Trivia ==
*The face Karate Joe makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in ''[[Rhythm Heaven Fever]]'s'' [[Remix 9 (Wii)|Remix 9]].
* The face Karate Joe makes after a barrel kick was originally from [[Remix 8 (GBA)|Remix 8]] in [[Rhythm Tengoku|''Rhythm Tengoku'']]. It returns in'' [[Rhythm Heaven Fever]]'s'' [[Remix 9 (Wii)|Remix 9]].
*During the OK and superb epilogue screens, one of [[The Dazzles (characters)|the Dazzles]] made a cameo alongside the [[Barista]].
* During the OK and superb epilogue screens, one of [[The Dazzles (characters)|the Dazzles]] made a cameo alongside the [[Barista]].
*Like in the original, even if play has been perfect up to that point, missing the last pot will result in a '''[[Try Again]]''' rating result "You really messed up the ending.". A 'Barely' will not cause failure, however.
* Like in prequel, missing the last pot will result in a '''Try Again''' rating result "You really messed up the ending." if the player aces it well.
 
== Video==
== Video==
[[File:Rhythm Heaven - Karate Man 2 (Perfect) (English)-0|thumb|center|300 px]]
[[File:Rhythm Heaven - Karate Man 2 (Perfect) (English)-0|thumb|center|300px]]
==In Other Languages==
==In Other Languages==
{| width="45%" border="1" style="border-collapse:collapse"
{{Lang
|- bgcolor="#fff7f7"
|jp = カラテ家2 Karate Man 2
!Language
|fr = Karatéka 2
!Name
|es = Kárate Killo 2
|- align="center"
|du = Karateka! 2
|{{JP}} Japanese
|it = Karate Ka 2
|カラテ家2 ''Karate Man 2''
|kr = 격투가 2 The Fighter 2}}
|- align="center"
|{{FR}} French
|Karatéka 2
|- align="center"
|{{ES}} Spanish
|Kárate Killo 2
|- align="center"
|{{DU}} German
|Karateka! 2
|- align="center"
|{{IT}} Italian
|Karate Ka 2
|- align="center"
|{{KR}} Korean
|격투가 2 ''The Fighter 2''
|}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
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