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{{Quote|Who knew karate training could be so brutal?<br> | {{Quote|Who knew karate training<br>could be so brutal? A<br>punch will take care of<br>most things, but those<br>bombs call for a solid kick!|Karate Man Description (Rhythm Heaven)}} | ||
{{ | {{Quote|Who knew karate training was so brutal?<br>A punch will take care of most things,<br>but those bombs call for a solid kick!|Karate Man Kicks! Description (Rhythm Heaven Megamix)}} | ||
{{Game-Nav | |||
|Minigame_infobox/Data = Rockers | |Minigame_infobox/Data = Rockers | ||
|Minigame_infobox/Data2 = Remix 6 (DS)}}{{ | |Minigame_infobox/Data2 = Remix 6 (DS)}} | ||
{{Game-Nav | |||
|Minigame_infobox/Data = Big Rock Finish | |Minigame_infobox/Data = Big Rock Finish | ||
|Minigame_infobox/Data2 = Built to Scale (Wii)}}{{ | |Minigame_infobox/Data2 = Built to Scale (Wii)}} | ||
{{Minigame infobox | |||
|Name = Karate Man Kicks! | |Name = Karate Man Kicks! | ||
|Reward = Karate Man song (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|image = <tabber>Rhythm Heaven=[[File:Karate Man DS.PNG| | |Reward = Karate Man song (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|image = <tabber>Rhythm Heaven=[[File:Karate Man DS.PNG|192px]]|-|Megamix=[[File:Karate_Man_Kick.PNG|192px]]</tabber>|-|Debut = Rhythm Heaven<br>Rhythm Heaven Megamix | ||
|Number = 29 (Rhythm Heaven)<br>96 (Rhythm Heaven Megamix)|jname = カラテ家キック | |Number = 29 (Rhythm Heaven)<br>96 (Rhythm Heaven Megamix)|jname = カラテ家キック | ||
|rname = Karateka Kikku|Song = [[Struck by the Rain]] | |rname = Karateka Kikku|Song = [[Struck by the Rain]] | ||
|song = [[Struck by the Rain]]|BPM = 128}}{{Nihongo|'''Karate Man Kicks!'''|カラテ家キック|Karateka Kikku | |song = [[Struck by the Rain]]|BPM = 128}} | ||
{{Nihongo|'''Karate Man Kicks!'''|カラテ家キック|Karateka Kikku}}, known in ''[[Rhythm Heaven]]'' as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 29th minigame in ''[[Rhythm Heaven]]'' and the 96th minigame in ''[[Rhythm Heaven Megamix]]''. In this game, the main character you're controlling is [[Karate Joe]] who is punching objects flying to him and learning a new kicking technique. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man_DS_gameplay.png|thumb|right|192px]] | |||
[[File:Karate_Man_DS_gameplay.png|thumb|right| | [[File:Karate_Man_Kick_gameplay.PNG|thumb|right|192px]] | ||
[[File:Karate_Man_Kick_gameplay.PNG|thumb|right| | The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by tapping the screen, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots. On occasion, a light bulb will be thrown indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by flicking at the same time. | ||
The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by tapping the screen | In ''[[Rhythm Heaven Megamix]]'', a few changes were made to match the [[Karate Man Combos!|Karate Man game]] in ''[[Rhythm Heaven Fever]]''. The first and most obvious change is the orientation of the game, as Karate Joe faces left in ''[[Rhythm Heaven]]'', and he faces right in all other versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, the last pot in the set was changed to a rock. The light bulb now glows yellow (as the combos are also in the same game, whose light bulbs now glow blue). The bombs also now explode instead of disappearing. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
*Tap: Punch, continue to enter Hold | *Tap: Punch, continue to enter Hold | ||
Line 32: | Line 33: | ||
*Hold Stylus: Crouch | *Hold Stylus: Crouch | ||
*Release Stylus: Kick | *Release Stylus: Kick | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe | *Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards. | ||
*Barely: The player grazes the object, and it falls to the ground. | *Barely: The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed. ''A barely counts as a miss.'' | ||
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or | *Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised. | ||
==Rating Notes== | ==Rating Notes== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
===Header=== | ===Header=== | ||
Line 53: | Line 49: | ||
*"Good enough..." | *"Good enough..." | ||
*"I guess that was all right." | *"I guess that was all right." | ||
===Superb=== | ===Superb=== | ||
*"You kept up with the rhythm well." | *"You kept up with the rhythm well." | ||
Line 70: | Line 65: | ||
*"Your triple punches were triply passable." | *"Your triple punches were triply passable." | ||
==Epilogue== | ==Epilogue== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
<gallery> | <gallery> | ||
Line 89: | Line 83: | ||
|header = Karate Memory #4 | |header = Karate Memory #4 | ||
|desc = My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he ever get these?}} | |desc = My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he ever get these?}} | ||
==Skill Star== | ==Skill Star== | ||
When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star. | When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star. | ||
==Appearances== | |||
== Appearances == | <gallery> | ||
Karate Man Remix 8.png|Karate Man<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]] | |||
Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]] | |||
Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9]] | |||
Karate_Man_Kick_gameplay.PNG|Karate Man Kicks! | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku | *This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]''. | ||
*Karate Man is the last "regular" game in ''Rhythm Heaven'' before the credits | *Karate Man is the last "regular" game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''. | ||
*Missing the last pot, even if play has been perfect up to that point, will result in a '''[[Try Again]]''' rating result "You really messed up the ending.". A 'Barely' will not cause failure, however. | |||
*Missing the last pot, even if play has been perfect up to that point, will result in a '''Try Again''' rating result "You really messed up the ending.". A 'Barely' will not cause failure, however. | |||
*Missing the first barrel is a guaranteed OK or Try Again. | *Missing the first barrel is a guaranteed OK or Try Again. | ||
*This is the first time in the [[Karate Man]] series that the light bulbs glow. | |||
*Totally, this is one of the games to have different phrases in the epilogue screens and the own screens, except the [[OK]] Epilogue, which is the same as the original. | |||
*Unlike in ''[[Rhythm Heaven]]'', the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian version of ''[[Rhythm Heaven Megamix]]''. This is most likely because the other audio cues in the game are borrowed from the [[Karate Man Combos!|Karate Man]] in ''[[Rhythm Heaven Fever]]'', which didn't have a European dub. | |||
*This is the first time in the [[Karate Man]] series that the | |||
*Totally, this is one of the games to have different phrases in the epilogue screens and the own screens, except the OK Epilogue | |||
*Unlike in [[Rhythm Heaven]], the "Punch, | |||
==Gameplay video== | ==Gameplay video== | ||
[[File:Rhythm Heaven - Karate Man (Perfect) (English)|thumb|center|335 px]] | [[File:Rhythm Heaven - Karate Man (Perfect) (English)|thumb|center|335 px]] | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | |||
{ | |||
|jp = カラテ家キック Karateka Kick | |jp = カラテ家キック Karateka Kick | ||
|fr = Karaté kicks | |||
|es = Kárate Killo: ¡patadas! | |es = Kárate Killo: ¡patadas! | ||
|du = Karateka-Kicks! | |du = Karateka-Kicks! | ||
|it = I calci di Karate Ka | |it = I calci di Karate Ka | ||
{{ | |kr = 격투가 킥 The Fighter Kick}} | ||
{{Game Navigation}} | |||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven Megamix Games]] | [[Category:Rhythm Heaven Megamix Games]] |
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