Karate Man Returns!: Difference between revisions

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{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)|Karate Man Description (Rhythm Tengoku)}}
{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)|Karate Man Description (Rhythm Tengoku)}}
* {{Quote|"This is karate training at it's most intense! (Or,at it most unorthodox...)"|- Karate Man Description (Rhythm Heaven Silver)}}{{Quote|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
{{Quote|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
{{Template:Game-Nav
{{Template:Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data = N/A
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* The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
* The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is accelerated to 1.5 speed, with new orchestration to match.
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is accelerated to 1.5 speed, with new orchestration to match.
* This is the first game in the Rhythm Heaven Series to include vocals.
* This is the first game in the [[Rhythm Heaven Series]] to include vocals.
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
* Missing a single object will count as a OK or Try Again.
* Missing a single object will count as a OK or Try Again.
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|es = El regreso de Kárate Killo
|es = El regreso de Kárate Killo
|kr = 돌아온 격투가 Return of the Fighter}}
|kr = 돌아온 격투가 Return of the Fighter}}
 
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{{Two Player Game Navigation}}
{{Two Player Game Navigation}}
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[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku Games]]
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