Karate Man Returns!: Difference between revisions

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Something I learned from experience
(Heya,baby....how's it going? This. Beat is non. Stop. (OH YEAH) Heya,baby! Listen to my beat! I can give to you,the sense of rhythm. I edited to have the Fan-Translation Description back,but mark as such.)
Tags: Visual edit apiedit
(Something I learned from experience)
Tag: sourceedit
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* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
* Missing a single object will count as a OK or Try Again.
* Missing a single object will count as a OK or Try Again.
**Punching when you are not supposed to in the Tengoku version will break a Perfect.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
== In Other Languages==
== In Other Languages==

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