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{{Quote|Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out.|Built to Scale Description | {{Quote|Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out.|Built to Scale Description}} | ||
{{Quote|Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it.|Built to Scale Description (European version)}} | {{Quote|Our factory puts widgets together. The parts are transported then assembled. It's hard to explain, so just try playing it.|Built to Scale Description (European version only in Rhythm Heaven Fever)}} | ||
{{Template:Game-Nav | {{Template:Game-Nav | ||
|Minigame_infobox/Data = Working Dough | |Minigame_infobox/Data = Working Dough | ||
|Minigame_infobox/Data2 = Air Rally}}{{Minigame infobox | |Minigame_infobox/Data2 = Air Rally}}{{Template:Game-Nav | ||
|Minigame_infobox/Data = Karate Man Kicks! | |||
|Minigame_infobox/Data2 = Double Date}}{{Minigame infobox | |||
|Name = Built to Scale | |Name = Built to Scale | ||
|jname = 組み立て | |jname = 組み立て | ||
|rname = Kumitate | |rname = Kumitate | ||
|Debut = Rhythm Heaven Fever | |Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix | ||
|Number = | |Number = 12 (Rhythm Heaven Fever)<br>97 (Rhythm Heaven Megamix) | ||
|BPM = Varies | |BPM = Varies | ||
|image = [[File:Built to Scale (Wii).png| | |image = <tabber>Rhythm Heaven Fever=[[File:Built to Scale (Wii).png|240px]]|-|Megamix=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|Reward = Assembly-Line Slogans (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. | ||
==Gameplay== | ==Gameplay== | ||
[[File:BTS_fever_gameplay.png|thumb]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. | [[File:BTS_fever_gameplay.png|thumb|200px]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets [[File:BTSMgameplay.png|thumb|200px]]appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven Fever]]''=== | |||
*A: Bounce Rod | *A: Bounce Rod | ||
*A + B: Spring Rod | *A + B: Spring Rod | ||
===''[[Rhythm Heaven Megamix]]''=== | |||
==== Button Mode ==== | |||
*A: Bounce the rod | |||
*B: Spring the rod | |||
==== Simple Tap Mode ==== | |||
*Tap: Bounce or spring the rod | |||
==Timing Notes== | ==Timing Notes== | ||
*Hit: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together. | *Hit: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together. | ||
*Barely: The rod slightly bounces on the block. For pressing A+B, the | *Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. '''A barely counts as a miss.''' | ||
*Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear. | *Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear. | ||
==Rating Notes== | ==Rating Notes== | ||
=== | ===''[[Rhythm Heaven Fever]] (US Version)''=== | ||
* | ====Header==== | ||
*"Efficiency Report" | |||
====Try Again==== | |||
*"We didn't fulfill today's order." | |||
*"The high-speed widgets were shoody." | |||
====OK==== | |||
*"Eh. Good enough." | |||
====Superb==== | |||
*"We got through today's order quickly!" | |||
*"The high-speed widgets were solid." | |||
===''[[Rhythm Heaven Fever]]'' (European Version)=== | |||
====Header==== | |||
*"Production Report" | |||
====Try Again==== | |||
*"We didn't fulfill the order." | |||
*"The fast widgets were not done right." | |||
====OK==== | |||
*"Good try." | |||
====Superb==== | |||
*"We completed the order quickly today." | |||
*"The fast widgets were assembled well." | |||
===''[[Rhythm Heaven Megamix]]''=== | |||
=== | ====Header==== | ||
*[[ | *"Efficiency Report" | ||
====Try Again==== | |||
*"" | |||
*"" | |||
<gallery | ====OK==== | ||
Built to Scale Wii Try Again. | *"Eh. Passable." | ||
Built to Scale Wii OK. | ====Superb==== | ||
Built to Scale Wii Superb.PNG|"Nothing like a job well done!" | *"You got the parts when they were going." | ||
*"Your assembly was right on!" | |||
==Epilogue== | |||
===''[[Rhythm Heaven Fever|Rhythm Heaven Fever ]]''(Including US and European versions)=== | |||
<gallery> | |||
Built to Scale Wii Try Again.png|"Not my best work..." | |||
Built to Scale Wii OK.png|"I've earned a little break." | |||
Built to Scale Wii Superb.PNG|"Nothing like a job well done!" | |||
Built to Scale EU Try Again.png|"The factory will close at this rate!" | |||
Built to Scale EU OK.png|"I've got enough time for a break." | |||
Built to Scale EU Superb.png|"We did a great job today!" | |||
</gallery> | |||
===''[[Rhythm Heaven Megamix]]''=== | |||
<gallery> | |||
Built to Scale Wii 3DS Try Again.PNG|"Not my best work..." | |||
Built to Scale Wii 3DS OK.PNG|"I've earned a little break." | |||
Built to Scale Wii 3DS Superb.PNG|"Nothing like a job well done!" | |||
</gallery> | </gallery> | ||
==Rhythm Item== | |||
=== Defective Widget === | |||
{{Template:Item | |||
|item = Defective Widget.png | |||
|header = A Rare Square | |||
|desc = I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops.}} | |||
==Skill Star== | |||
When it's the fourth order of widgets in medium speed, spring the rod toward the second widget perfectly to collect the star. | |||
==Appearances== | ==Appearances== | ||
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*This is the third time a [[Built to Scale]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Built to Scale (GBA)|other]] [[Built to Scale (DS)|two]] in previous games. | *This is the third time a [[Built to Scale]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Built to Scale (GBA)|other]] [[Built to Scale (DS)|two]] in previous games. | ||
*This is the only [[Built to Scale]] game that has reappeared in ''[[Rhythm Heaven Megamix]]'' while the [[Rhythm tengoku|GBA]] & [[DS]] versions didn't make a return at all. | *This is the only [[Built to Scale]] game that has reappeared in ''[[Rhythm Heaven Megamix]]'' while the [[Rhythm tengoku|GBA]] & [[DS]] versions didn't make a return at all. | ||
*In ''Fever'', the letters A and B light up when you shoot the rod into the widget, but in ''Megamix'', only the letter B lights up because instead of using both buttons, you only use the B button. | |||
==In Other Languages== | ==In Other Languages== | ||
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|- align="center" | |- align="center" | ||
|{{ES}} Spanish | |{{ES}} Spanish | ||
|A | |A escala | ||
|- align="center" | |- align="center" | ||
|{{DU}} German | |{{DU}} German | ||
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[[Category:Remix 3 (Wil)]] | [[Category:Remix 3 (Wil)]] | ||
[[Category:Games that have a sequel]] | [[Category:Games that have a sequel]] | ||
[[Category:Rhythm Heaven Megamix Games]] | |||
[[Category:Shop Games]] |