Screwbot Factory: Difference between revisions

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==Timing Notes==
==Timing Notes==
*Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
*Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes the robot's head stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance. '''A barery counts as a miss'''.
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes the robot's head stick a sideways position, with the robot frowning. A barely counts as a miss. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
*Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late when you start screwing causes it to fall over backwards. Barely screwing on the robot's head causes it to fall over sideways. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it falls over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
*Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late when you start screwing causes it to fall over backwards. Barely screwing on the robot's head causes it to fall over sideways. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it falls over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.


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