Samurai Slice (Wii): Difference between revisions

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== Gameplay Features ==
== Gameplay Features ==
=== Our story so far... ===
=== Our Story So Far... ===
Various elements during the story segment can be affected negatively if the player's timing is off. When a barely occurs, the characters and texts will tilt slightly. When a miss occurs, the characters and text tilt drastically, reaching the edges of the screen. During the evil spirit's story segment, additional spirits alongside it appear if either a barely or miss occur.
Various elements during the story segment can be affected negatively if the player's timing is off. When a barely occurs, the characters and texts will tilt slightly. When a miss occurs, the characters and text tilt drastically, reaching the edges of the screen. During the evil spirit's story segment, additional spirits alongside it appear if either a barely or miss occur.


=== Wandering Samurai dialogue ===
=== Wandering Samurai Dialogue ===
At the end of the story segment during the rhythm game, the Wandering Samurai will either say ''"I will see justice done"'' or ''"Don't worry."''
At the end of the story segment during the rhythm game, the Wandering Samurai will either say ''"I will see justice done"'' or ''"Don't worry."''


=== To be continued... ===
=== To Be Continued... ===
At the end of the rhythm game, the words "To be continued..." appear. If the player slices at them four to five times, the words will be cut in half.
At the end of the rhythm game, the words "To be continued..." appear. If the player slices at them four to five times, the words will be cut in half.


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