Samurai Slice (Wii): Difference between revisions

Jump to navigation Jump to search
no edit summary
Tag: rte-wysiwyg
No edit summary
Tag: sourceedit
Line 14: Line 14:


== Gameplay ==
== Gameplay ==
[[File:SS_fever_gameplay.png|thumb]]In this game, the player must slice a horde of demons, or evil spirits, as they appear, in order to protect the peaceful village. Dark demons will appear and the player must slice them with the sword at the correct time to vanquish them, by pressing A. Occasionally, a vortex of demons will swarm at once and the player has to perform a whirlwind slice, by pressing A and B at the same time, which will make the samurai thrash his sword rapidly.
[[File:SS_fever_gameplay.png|thumb]]  


You use the normal slice for the red demons, but the green ones come out faster, so you have to use the whirlwind slice. The Red demons can also vary in size, but this is just a distraction. There is also a story, which pops up on to the screen mid-game. Again, it is just a distraction.
In this game, the player must slice a horde of demons, or evil spirits, as they appear, in order to protect the peaceful village. Dark demons will appear and the player must slice them with the sword at the correct time to vanquish them, by pressing A. Occasionally, a vortex of demons will swarm at once and the player has to perform a whirlwind slice, by pressing A and B at the same time, which will make the samurai thrash his sword rapidly.
 
You use the normal slice for the red demons, but the green ones come out faster, so you have to use the whirlwind slice. The Red demons can also vary in size, but this is just a distraction. There is also a story, which pops up on to the screen mid-game to obstruct the game's visuals.
 
== Gameplay Features ==
=== Our story so far... ===
Various elements during the story segment can be affected negatively if the player's timing is off. When a barely occurs, the characters and texts will tilt slightly. When a miss occurs, the characters and text tilt drastically, reaching the edges of the screen. During the evil spirit's story segment, additional spirits alongside it appear if either a barely or miss occur.
 
=== Wandering Samurai dialogue ===
At the end of the story segment during the rhythm game, the Wandering Samurai will either say ''"I will see justice done"'' or ''"Don't worry."''
 
=== To be continued... ===
At the end of the rhythm game, the words "To be continued..." appear. If the player slices at them four to five times, the words will be cut in half.
 
=== From Superb to OK ===
Like some other rhythm games, missing the last hit will result in an OK regardless of how well the player performed.


== Controls ==
== Controls ==
*A: Slice sword
*A: Slice  
*A+B: Whirlwind slice
*A+B: Whirlwind slice


== Timing Notes ==
== Timing Notes ==
*Hit: The samurai slices the evil spirit in two. The group of spirits are easily cut up by his whirlwind slice.
*Hit: The samurai slices the evil spirit in two. When facing a horde of spirits, they are easily cut up by his whirlwind slice.
*Barely: The samurai grazed the spirit. But grazed the first/last one with a "tick" sound as it just lazily falls down, off screen. The horde of spirits are easily vanquished but the last one escapes.
*Barely: The samurai's blade grazes the evil spirit and it flies away. A barely counts as a miss. When facing a horde of spirits, the samurai cuts them up as normal though this will count as a miss if the initial hit was a barely.  
*Miss: The spirit attacks the samurai with a bite. If pressed too early, the samurai will simply miss.
*Miss: The evil spirit attacks the samurai and knocks him over. When facing a horde, each latch onto the samurai and bite him.


== Rating Notes ==
== Rating Notes ==
Line 33: Line 48:
*"Your sword technique seemed lacking."
*"Your sword technique seemed lacking."
*"You had trouble when they ganged up on you."
*"You had trouble when they ganged up on you."
===OK===
===OK===
*"Eh. Good enough."
*"Eh. Good enough."
Line 40: Line 54:
*"Your sword moved so fast!."
*"Your sword moved so fast!."
*"You got the pinwheel back!"
*"You got the pinwheel back!"
==Epilogue==
==Epilogue==
=== US Version ===
=== US Version ===
*[[Try Again]]: ''"Mister... Mister! Are you all right?"''
*[[Try Again]]: ''"Mister... Mister! Are you all right?"''
*[[OK]]: ''"I hear he's an OK samurai..."''
*[[OK]]: ''"I hear he's an OK samurai..."''
*[[Superb]]: ''"Thanks, mister! You're the best!"''
*[[Superb]]: ''"Thanks, mister! You're the best!"''
=== European Version ===
=== European Version ===
*[[Try Again]]: ''"Hey, mister! Do you need a break?"''
*[[Try Again]]: ''"Hey, mister! Do you need a break?"''
Line 67: Line 82:
*[[Remix 8 (Wii)|Remix 8]]
*[[Remix 8 (Wii)|Remix 8]]
*[[Remix 10 (Wii)|Remix 10]]
*[[Remix 10 (Wii)|Remix 10]]
==Trivia==
==Trivia==
*Just like [[Packing Pests]], if you fail the last dark creature who holds a pinwheel, you can't get a perfect, and you'll get OK rate, no matter how hard you do.
*In the Korean version of Rhythm Heaven Fever, the three characters featured in this rhythm game have their traditional Japanese clothing altered to Korean traditional clothing.
*At the end of the song, The "To be continued" sign will appear. The player can actually slice it in half, making it to vanish if A is pressed couple times.
*In Fever, [[Pinwheel Girl]] was named as a Pinwheel Boy, but this was changed in ''Megamix'' version because she looks more girly rather than manly.
*The samurai's apearance is changed in the Korean version as he has a hat, longer pants and has a blue spot added to his shirt.


== In Other Languages ==
== In Other Languages ==
234

edits

Navigation menu