Built to Scale 2 (Wii): Difference between revisions

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|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]|jname = 組み立て2
|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]|jname = 組み立て2
|rname = Kumitate 2
|rname = Kumitate 2
|BPM = varies}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') ''is the thirty-eighth game in'' [[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]].<gallery>
|BPM = varies}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') ''is the thirty-eighth game in'' [[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]].
Built to Scale 2 Wii icon.png
</gallery>


==Visual/Gameplay Changes==
==Visual/Gameplay Changes==
The only visual change is that the background is now teal.
[[File:Built_to_Scale_2_Wii_gameplay.png|thumb|220px]]The only visual change is that the background is now teal.


The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
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