Night Walk: Difference between revisions

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219 bytes added ,  18 February 2017
Added the unconnected block detail to the 'Gameplay' section.
Tags: Visual edit apiedit
(Added the unconnected block detail to the 'Gameplay' section.)
Tags: Visual edit apiedit
Line 11: Line 11:
==Gameplay==
==Gameplay==
[[File:Nw.png|thumb|Night Walk in Rhythm Tengoku]]
[[File:Nw.png|thumb|Night Walk in Rhythm Tengoku]]
As [[Play-Yan]] lands on the path, boxes will be seen below them. This is a visual cue to jump. Successfully doing this will open the boxes and make them blossom into various things such as hearts, lollipops, and umbrellas. The player will fall off before reaching the goal if enough boxes are left unopened before then.
As [[Play-Yan]] lands on the path, boxes will be seen below them. This is a visual cue to jump. Successfully doing this will open the boxes and make them blossom into various things such as hearts, lollipops, and umbrellas. The player will fall off before reaching the goal if enough boxes are left unopened before then. Sometimes, there will be no path connecting the boxes together. When this happens, if you fail to hit A on any of the unconnected blocks, you will fall off the block and the game will end there, giving you a Try Again.


==Controls==
==Controls==

Navigation menu