Built to Scale (Wii): Difference between revisions

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|BPM = varies
|BPM = varies
|image = [[File:Built to Scale (Wii).png|270px]]|Reward = Assembly-Line Slogans}}
|image = [[File:Built to Scale (Wii).png|270px]]|Reward = Assembly-Line Slogans}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks 'Assembly-Line Slogans'. It's also an Extra Game unlocked in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']].
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks 'Assembly-Line Slogans'.


==Gameplay==
==Gameplay==
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*[[Remix 8 (Wii)|Remix 8]] (Wii)
*[[Remix 8 (Wii)|Remix 8]] (Wii)
*[[Remix 10 (Wii)|Remix 10]] (Wii)
*[[Remix 10 (Wii)|Remix 10]] (Wii)
==''Rhythm Heaven Megamix''==
{{Template:Game-Nav
|Minigame_infobox/Data = Karate Man (DS)
|Minigame_infobox/Data2 = Double Date}}{{Template:Minigame infobox
|Name = Built to Scale
|jname = 組み立て
|rname = Kumitate
|Debut = Rhythm Heaven Megamix
|Number = 97; Extra game 7|image = [[File:Built_to_Scale_Wii_3DS.PNG|280px]]}}'''Built to Scale''' (組み立て ''Kumitate "Assembly"''<sup>?</sup>) is identical to Built to Scale from [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']], and it's an extra game bought from museum shop in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']].
==Gameplay==
[[File:BTSMgameplay.png|thumb]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
==Controls==
==== Button Mode ====
*A: Bounce the rod
*B: Spring the rod
==== Simple Tap Mode ====
*Tap: Bounce or spring the rod
==Timing Notes==
*Hit: The rod is perfectly bounced and goes on another block. While releasing B, it hits squarely into the squares and connects them together.
*Barely: The rod slightly bounces on the block. For releasing B, it knocks over both squares. Barely counts as a miss.
*Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
==Rating Notes==
*[[Superb]]: ''"Nothing like a job well done!"''
*[[OK]]: ''"I've earned a little break."''
*[[Try Again]]: ''"Not my best work..."''
==Rating Screens==
<gallery>
Built to Scale Wii 3DS Try Again.PNG|"Not my best work..."
Built to Scale Wii 3DS OK.PNG|"I've earned a little break."
Built to Scale Wii 3DS Superb.PNG|"Nothing like a job well done!"
</gallery>
==Trivia==
==Trivia==
*This is the only minigame from [[Built to Scale]] series that returns in this series without two other prequels or a new one.
*This is the only minigame from [[Built to Scale]] series that returns in this series without two other prequels or a new one.
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[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Remix 3 (Wil)]]
[[Category:Remix 3 (Wil)]]
[[Category:Games that have a sequel]]
[[Category:Games that have a sequel]]
[[Category:Extra Game]]
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