Rhythm Tengoku/Arcade: Difference between revisions

Jump to navigation Jump to search
m
Tags: Visual edit apiedit
Tags: Visual edit apiedit
Line 19: Line 19:
== History ==
== History ==
According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[Ko Takeuchi]] was impressed because he never thought Rhythm Tengoku was able to gain a following.
According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[Ko Takeuchi]] was impressed because he never thought Rhythm Tengoku was able to gain a following.
[[File:Starcade.jpg|thumb|323x323px]]
== Differences ==
== Differences ==
* There is an [[Extra]] stage in the game, which reuses the games from Stage 1 with a sped up tempo and different graphics, which was not in the GBA version.
* There is an [[Extra]] stage in the game, which reuses the games from Stage 1 with a sped up tempo and different graphics, which was not in the GBA version.
Line 26: Line 25:
* The player needs to clear all five games per stage with at least an [[OK]] in order to play the remix.
* The player needs to clear all five games per stage with at least an [[OK]] in order to play the remix.
* The games [[Spaceball]], [[Samurai Slice (GBA)|Samurai Slice]], [[Sick Beats]], [[Bunny Hop]], [[Night Walk]] and [[Built to Scale (GBA)|Built to Scale]] now have tutorials unlike the original.
* The games [[Spaceball]], [[Samurai Slice (GBA)|Samurai Slice]], [[Sick Beats]], [[Bunny Hop]], [[Night Walk]] and [[Built to Scale (GBA)|Built to Scale]] now have tutorials unlike the original.
* [[Ninja Bodyguard]] uses '''Left''' and '''Right''' on the D-pad, instead of '''D-pad''' and '''A'''. The arrows above the ninja are changed accordingly.
[[File:Ninja Bodyguard Arcade.png|right|220x220px]]
* Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
* [[Ninja Bodyguard]] uses '''Left''' and '''Right''' on the D-pad, instead of '''D-pad''' and '''A'''. The arrows above the ninja are changed accordingly.<gallery>
* The game has a leaderboard feature, tallying up the score based on the players flow at the end of a stage.
 
<gallery>
File:Congratulations screen arcade.png|This screen is seen when the players completes a Stage.
File:Congratulations screen arcade.png|This screen is seen when the players completes a Stage.
File:Highscore gender arcade.png|If the player has a high enough flow at the end of the Stage, they register it into the leaderboard. First by selecting their gender...
File:Highscore gender arcade.png|If the player has a high enough flow at the end of the Stage, they register it into the leaderboard. First by selecting their gender...
Line 36: Line 32:
File:End screen arcade.png|Regardless of wether or not the player gets a high score, they will always see this screen, with the [[Tap Trial Girl]] telling them to try the next stage.
File:End screen arcade.png|Regardless of wether or not the player gets a high score, they will always see this screen, with the [[Tap Trial Girl]] telling them to try the next stage.
</gallery>
</gallery>
* Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
* The game has a leaderboard feature, tallying up the score based on the players flow at the end of a stage.


== Trivia ==
== Trivia ==
[[File:Starcade.jpg|thumb|323x323px]]
*This is one of the very few games developed by Nintendo ''and'' SEGA, respectively.
*This is one of the very few games developed by Nintendo ''and'' SEGA, respectively.
*This was playable in Hyper Japan 2016 in London.
*This was playable in Hyper Japan 2016 in London.
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,150

edits

Navigation menu