Built to Scale 2 (Wii): Difference between revisions

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| Number    = Thirty-Eight
| Number    = Thirty-Eight
|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]|jname = 組み立て2
|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]|jname = 組み立て2
|rname = Assembly 2
|rname = Kumitate 2
|BPM = varies}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') ''is the thirty-eighth game in'' [[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]].<gallery>
|BPM = varies}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') ''is the thirty-eighth game in'' [[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]].<gallery>
Built to Scale 2 Wii icon.png
Built to Scale 2 Wii icon.png
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*A + B: Spring Rod
*A + B: Spring Rod
==Timing Notes==
==Timing Notes==
*Hit: The rod is perfectly bounced and goes on another block. While releasing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*Hit: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*Barely: The rod slightly bounces on the block. For releasing A+B, the spring hits the rod, but it knocks over both squares. '''A barely counts as a miss'''.
*Barely: The rod slightly bounces on the block. For pressing A+B, the spring hits the rod, but it knocks over both squares. '''A barely counts as a miss'''.
*Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.
*Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.


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