Built to Scale (Wii): Difference between revisions

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|BPM = varies
|BPM = varies
|image = [[File:Built to Scale (Wii).png|270px]]|Reward = Assembly-Line Slogans}}
|image = [[File:Built to Scale (Wii).png|270px]]|Reward = Assembly-Line Slogans}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks 'Assembly-Line Slogans'.
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. This game is about assembling [[Widgets]] together by launghing a red rod to them. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks 'Assembly-Line Slogans'. It's also an Extra Game unlocked in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']].


==Gameplay==
==Gameplay==
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
[[File:BTS_fever_gameplay.png|thumb]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.


==Controls==
==Controls==
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