Rhythm Heaven: Difference between revisions

Jump to navigation Jump to search
Rewrite
No edit summary
Tag: rte-source
(Rewrite)
Tag: rte-source
Line 1: Line 1:
{{Cleanup}}
{{Infobox game
{{Infobox game
|name = Rhythm Heaven
|name = Rhythm Heaven
Line 15: Line 13:
|next = ''[[Rhythm Heaven Fever]]''
|next = ''[[Rhythm Heaven Fever]]''
}}
}}
{{DISPLAYTITLE:{{#if:{{NAMESPACE}}|{{NAMESPACE}}:}}<span style="font-style:italic !important;">{{PAGENAME}}</span>}}'''''Rhythm Heaven''''' (Japanese: リズム天国ゴールド ''Rhythm Tengoku Gold'' in Japan or ''Rhythm Paradise'' in Europe/Australia) is a game in the [[Rhythm Heaven franchise]] released for the [[Nintendo DS]]. It was released on July 31, 2008 in Japan, April 5 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.
{{DISPLAYTITLE:{{#if:{{NAMESPACE}}|{{NAMESPACE}}:}}<span style="font-style:italic !important;">{{PAGENAME}}</span>}}'''''Rhythm Heaven''''' (Japanese: リズム天国ゴールド ''Rhythm Tengoku Gold'') also known as ''Rhythm Paradise'' in Europe/Australia is a game in the [[Rhythm Heaven franchise]] released for the [[Nintendo DS]]. It was released on July 31, 2008 in Japan, April 5 2009 in North America, May 1, 2009 for Europe and September 24, 2009 for Korea.


It was developed by [[Nintendo SPD 1]] and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
It was developed by [[Nintendo SPD 1]] and most of the music was composed by Japanese producer/singer [[TSUNKU]]. It was the first game in the series to be released outside of Japan.
==Gameplay==
==Gameplay==
The game is meant to be played by holding the Nintendo DS sideways. Left handers have an option to change the position of the visual gameplay in much benefit for them. The DS version also takes advantage of the Nintendo DS's touch screen more than anything.
The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay in much benefit for them. This also takes advantage of the Nintendo DS's touch screen more than anything.


==Development==
==Development==
Rhythm Heaven's development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but it would've been considered too difficult. The Flick action took them a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
Rhythm Heaven's development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but it would've been considered too difficult.  
 
The Flick action took them a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata3.html</ref>
Tsunku really liked the idea of the Flick action even if it took a long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>
Tsunku really liked the idea of the Flick action even if it took a long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for Rhythm Heaven. <ref>https://web.archive.org/web/20090701104808/http://www.rhythmheaven.com/iwata4.html</ref>


==Controls==
==Controls==
The controls for Rhythm Heaven, just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking. In addition the L/R buttons are to be used in one specific rhythm game alone and that game is [[Rockers 2]]. The D-pad is also usable for accessing areas and finally the start button to pause during a mini game.
The controls for Rhythm Heaven, just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in one specific rhythm game alone which is [[Rockers 2]]. The D-pad is also usable for accessing areas and the start button is used to pause during a mini game.


==About Rhythm==
==About Rhythm==
For the musically impaired, rhythm is a variation of any length and any accentuation of sounds, pitches, and other things. If you are a musician, many things in this game will come naturally to you, and you just may complete this game in a day or so once you get the controls down. If you aren't, that's fine, you can still enjoy this game just the same. Listening to the background music's meter, tempo, and sometimes melody are key to getting through the game. Try not to rely on the game's visuals too much, as they can confuse the player into doing the wrong thing. Also, this game forgives you a bit more if you're late in your rhythm than if you're early. Try to use this to your advantage.
For the musically impaired, rhythm is a variation of any length and any accentuation of sounds, pitches, and other things. If you are a musician, many things in this game will come naturally to you, and you just may complete this game in a day or so once you get the controls down. If you aren't, that's fine, you can still enjoy this game just the same.  
 
Listening to the background music's meter, tempo, and sometimes melody is the key to getting through the game. Try not to rely on the game's visuals too much, as they can confuse the player into doing the wrong thing. Also, this game forgives you a bit more if you're late in your rhythm than if you're early. Try to use this to your advantage.


==List of Rhythm Games==
==List of Rhythm Games==
Line 208: Line 208:
* This is the first ''Rhythm Heaven'' game to introduce Rhythm Games with 3D models.
* This is the first ''Rhythm Heaven'' game to introduce Rhythm Games with 3D models.
**Also, ''Rhythm Heaven Megamix'' includes 3D models but they are DS remakes.  
**Also, ''Rhythm Heaven Megamix'' includes 3D models but they are DS remakes.  
*For promotion, singer Beyonce appeared in the commercials for North America.
*For promotional purposes, singer Beyonce appeared in the commercials for North America.
== References ==
== References ==
<references/>
<references/>
729

edits

Navigation menu