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{{Game-Nav|Minigame_infobox/Data = Mochi Pounding|Minigame_infobox/Data2 = Pirate Crew}}{{Template:Endless game infobox | {{Game-Nav|Minigame_infobox/Data = Mochi Pounding|Minigame_infobox/Data2 = Pirate Crew}}{{Template:Endless game infobox | ||
|Previous = Mochi Pounding | |Previous = Mochi Pounding | ||
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|Debut = Rhythm Heaven Fever | |Debut = Rhythm Heaven Fever | ||
|Number = 3}}'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks. | |Number = 3}}'''Kung Fu Ball''' (カンフーボール ''Kung Fu Ball'') is a 2-player Endless Minigame in ''[[Rhythm Heaven Fever]]'' unlocked after obtaining 4 Duo Medals. In the game you play as the [[Kung Fu Kids]], who pass the stone ball from one to another by punching and breathing fire at it until it breaks. | ||
==Description== | |||
There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other. | |||
You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | |||
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. | |||
==Controls== | ==Controls== | ||
*A: Punch | *A: Punch | ||
*A + B: Heat Fu | *A + B: Heat Fu | ||
==Timing Notes== | |||
*Hit: | |||
*Barely: | |||
*Miss: | |||
==Trivia== | ==Trivia== | ||
* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''. | * The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''. |