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{{Template:Quote|Yeah, we're still cute, <br>but we're also HARDCORE! We'll follow our captain's orders to the end!|Flipper-Flop 2 Description}}{{Template:Game-Nav | {{Template:Quote|Yeah, we're still cute, <br>but we're also HARDCORE! We'll follow our captain's orders to the end!|Flipper-Flop 2 Description}}{{Template:Game-Nav | ||
|Minigame_infobox/Data = Rhythm Rally 2 (Megamix) | |Minigame_infobox/Data = Rhythm Rally 2 (Megamix) | ||
|Minigame_infobox/Data2 = LumBEARjack 2}}{{Minigame infobox|Name = Flipper-Flop 2|Debut = Rhythm Heaven Megamix|Number = 55|Reward = 1 Flow Ball|image = [[File:Return_of_Flipper-Flop.png|280px]]}}'''Flipper-Flop 2''' (帰ってきた コロコロたんけん隊 Kaettekita Korokoro Tankentai "Return of Rolling Exploration Group") is 55th minigame and it's a sequel to [[Flipper-Flop (Megamix)|Flipper-Flop]] in ''[[Rhythm Heaven Megamix]]''. It is identical to [[Flipper-Flop]] in ''[[Rhythm Heaven Fever]]''. | |Minigame_infobox/Data2 = LumBEARjack 2}}{{Minigame infobox|Name = Flipper-Flop 2|Debut = Rhythm Heaven Megamix|Number = 55|Reward = 1 Flow Ball|image = [[File:Return_of_Flipper-Flop.png|280px]]}}'''Flipper-Flop 2''' (帰ってきた コロコロたんけん隊 Kaettekita Korokoro Tankentai "Return of Rolling Exploration Group") is 55th minigame and it's a sequel to [[Flipper-Flop (Megamix)|Flipper-Flop]] in ''[[Rhythm Heaven Megamix]]''. It is identical to [[Flipper-Flop]] in ''[[Rhythm Heaven Fever]]''. The expedition team is being more cute than ever, and with a new cue to learn, they will become extremely cute! | ||
==Gameplay== | ==Gameplay== | ||
[[File:Flipper-Flop_3DS_gameplay.png|thumb|230x230px]] | [[File:Flipper-Flop_3DS_gameplay.png|thumb|230x230px]] | ||
The gameplay plays the same way as its prequel, but the scenery is now daytime in the North Pole with the pink sky where the expedition team still trains flipping and rolling around being cute like always while listening to their captain's orders. There is a new cue added in this sequel. When the flippers make triple squeaking sound, you must press A button thrice to make a triple flip to keep up the beat properly. Also, you will have to do more flipper rolls in this game at the same time. Each cue goes at the same speed, but there are different intervals and mixes of them. | |||
==Controls== | ==Controls== | ||
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==Timing Notes== | ==Timing Notes== | ||
*Hit: The flipping will continue. After a sucessful flipper-roll chain, Captain Tuck will compliment the team with a "Good!" or " | *Hit: The flipping will continue. After a sucessful flipper-roll chain, Captain Tuck will compliment the team with a "Good!", "Yes!" or "Nice!". | ||
*Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team. A barely counts as a hit. | *Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team. A barely counts as a hit. | ||
*Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice. | *Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals get an annoyed face on them. If the messup happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice. |