Polyrhythm 2: Difference between revisions

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| Name      = Built to Scale 2
| Name      = Built to Scale 2
| Debut    = Rhythm Tengoku
| Debut    = Rhythm Tengoku
| Number    = Fourty-Five|image = [[File:Built_to_Scale_2_(GBA).jpg|280px]]}}
| Number    = Fourty-Five|image = [[File:Built_to_Scale_2_(GBA).jpg|280px]]|jname = ポリリズム2
|rname = Poririzumu 2}}
{{Nihongo|'''Built to Scale 2'''|ポリリズム2 poririzumu 2}} (directly translated as Polyrhythm 2) is the sequel to [[Built to Scale (GBA)]] and the forty-fifth game in ''[[Rhythm Tengoku]]''. This time, the mass-production of widgets is growing, and with a new factory, you will have to keep their lines on in sped up rhythm.
{{Nihongo|'''Built to Scale 2'''|ポリリズム2 poririzumu 2}} (directly translated as Polyrhythm 2) is the sequel to [[Built to Scale (GBA)]] and the forty-fifth game in ''[[Rhythm Tengoku]]''. This time, the mass-production of widgets is growing, and with a new factory, you will have to keep their lines on in sped up rhythm.


==Gameplay==
==Gameplay==
[[File:Polyrhythm_2_gameplay.PNG|thumb|190px]]


It plays the same way as its prequel, but this time, the tempo is sped up and music plays really fast while rods move a bit faster than original. The game will try to trick you by making offbeat rhythms and complex patterns hich way your rod is.
[[File:Polyrhythm_2_gameplay.PNG|thumb|190px]]It plays the same way as its prequel, but this time, the tempo is sped up and music plays really fast while rods move a bit faster than original. The game will try to trick you by making offbeat rhythms and complex patterns hich way your rod is.
==Controls==
==Controls==
*A: Bounce Rod (Lower Area)
*A: Bounce Rod (Lower Area)
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