Karate Man Combos!: Difference between revisions

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|Debut = Rhythm Heaven Megamix
|Debut = Rhythm Heaven Megamix
|Number = 108; Extra game 18
|Number = 108; Extra game 18
|Reward = 1 Flow Ball}}'''Karate Man Combos!''' (「カラテ家コンボ」 karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from [[Rhythm Heaven Fever]], aside from having a red-orange background instead of a blue one, and it's a last extra game bought from museum shop in [[Rhythm Heaven Megamix]]. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. It is the 108th and last game in Megamix.
|Reward = 1 Flow Ball}}'''Karate Man Combos!''' (「カラテ家コンボ」 karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from ''[[Rhythm Heaven Fever]]'', aside from having a red-orange background instead of a blue one, and it's a last extra game bought from museum shop in ''[[Rhythm Heaven Megamix]]''. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. It is the 108th and last game in ''Megamix''.
== Gameplay ==
== Gameplay ==
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]] The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]] The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
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